Gez Posted May 29, 2020 On mercredi 27 mai 2020 at 11:23 PM, dr_st said: The trident looks more like a fusion between the Hellstaff and the Firemace. There are two tridents, a blue one that's the plasma rifle and a red one that's the BFG. 0 Share this post Link to post
Angry Saint Posted May 29, 2020 On 5/28/2020 at 5:21 AM, BluePineapple72 said: I want you to know that I love this Thank you. 1 Share this post Link to post
Lila Feuer Posted May 30, 2020 Finished Hell To Pay, I didn't really care all that much for the third act of the WAD but I've seen far worse. All-in-all a pretty good experience, I'd recommend it to anyone fond of 90's megawads. Spoiler 7 Share this post Link to post
Master O Posted May 31, 2020 On 5/29/2020 at 2:13 PM, Bridgeburner56 said: Some WIP stuff *Framerates dropping to zero...* 5 Share this post Link to post
Doom_Dude Posted May 31, 2020 Wasn't too crazy about the yellow portion of the font in my titlepic [see a few posts above] so I made a new one. This will be a small set of maps (9-12) that will be playable in a short period of time (5 minutes or less). Just stuff you can blast through quickly... 11 Share this post Link to post
VanaheimRanger Posted May 31, 2020 On 5/27/2020 at 9:25 AM, <<Rewind said: DOOM Eternal with pixelation shader VS DOOM II with pixelation shader. Where can I find this? Is it a ReShade preset? 0 Share this post Link to post
elend Posted May 31, 2020 Super Mayhem '17. God, all these maps look so gorgeous with the Super Mario textures. Plenty of fun to play, too. 23 Share this post Link to post
Chip Posted May 31, 2020 Because of my super slow computer, I have to wait like 2 minutes before a picture loads. so I sit there trying to guess what it is with just the first row of pixels appearing, and like 100% of the time I am wrong. Still, the pictures that I have seen over 1/8 of are really great, and I can't wait for more wonderful pictures! 2 Share this post Link to post
Pixel Fiend Posted May 31, 2020 (edited) 2 hours ago, guitardz said: Where can I find this? Is it a ReShade preset? Yes, this one: https://github.com/prod80/prod80-ReShade-Repository It's a great filtre. Feels really good how the dither flickers, making especially DOOM 2 graphics feel more alive. Looks fantastic in the new DOOM games in my opinion and so far I genuinely enjoy playing them that way. I'd like to try this in other games. Portal 2, Bioshock Infinite, Carmageddon Reincarnation maybe. Any suggestions? The downsides of this shader might be: - it doesn't have smoothening scale - the only workable pixel scale is 4x4 pixels (I kinda preferred 3x3 with the ingame Doom 2 shader but it doesn't exist here) Edited May 31, 2020 by <<Rewind 1 Share this post Link to post
VanaheimRanger Posted May 31, 2020 29 minutes ago, < Yes, this one: https://github.com/prod80/prod80-ReShade-Repository It's a great filtre. Feels really good how the dither flickers, making especially DOOM 2 graphics feel more alive. Looks fantastic in the new DOOM games in my opinion and so far I genuinely enjoy playing them that way. I'd like to try this in other games. Portal 2, Bioshock Infinite, Carmageddon Reincarnation maybe. Any suggestions? The downsides of this shader might be: - it doesn't have smoothening scale - the only workable pixel scale is 4x4 pixels (I kinda preferred 3x3 with the ingame Doom 2 shader but it doesn't exist here) Nice! I got it working, but for some reason when I take a screenshot with Steam it takes it without the filter. I also added prod80's Technicolor fx to it, nice colors. 1 Share this post Link to post
Pixel Fiend Posted May 31, 2020 46 minutes ago, guitardz said: Nice! I got it working, but for some reason when I take a screenshot with Steam it takes it without the filter. I also added prod80's Technicolor fx to it, nice colors. You can take a png screenshot with reshade and replace the steam one if you can be bothered. Steam adds too much jpg damage anyway. 1 Share this post Link to post
Steve D Posted May 31, 2020 On 5/29/2020 at 1:13 PM, Bridgeburner56 said: Some WIP stuff Pardon me, I have to pick my jaw up off the floor . . . 7 Share this post Link to post
Bridgeburner56 Posted May 31, 2020 6 hours ago, Master O said: *Framerates dropping to zero...* Lowest is about 60-70 ;p 2 Share this post Link to post
Russell_P Posted May 31, 2020 3 hours ago, Bridgeburner56 said: Lowest is about 60-70 ;p so 60 or 70 seconds per frame, thats almost playable :) seriously though, it looks awesome 4 Share this post Link to post
Jaska Posted May 31, 2020 On 5/29/2020 at 9:13 PM, Bridgeburner56 said: Some WIP stuff WTF!? That's epic. 1 Share this post Link to post
Jaska Posted May 31, 2020 (edited) 43 minutes ago, Russell_P said: so 60 or 70 seconds per frame, thats almost playable :) seriously though, it looks awesome I hardly have ever like 40 FPS. More like 15-30(gzdoom, dynamic lights etc on.). I really should buy a new computer. Not doom so in spoiler: Spoiler Someone here might be interested on what I've made earlier. These also might be a source of inspiration to fellow mappers/doomers. Edited May 31, 2020 by Jaska 1 Share this post Link to post
Fuzzball Posted May 31, 2020 5 hours ago, Bridgeburner56 said: Lowest is about 60-70 ;p Yeah when you have the hardware :/ 1 Share this post Link to post
Tristan Posted May 31, 2020 On 5/29/2020 at 7:13 PM, Bridgeburner56 said: Some WIP stuff Hey this looks cool and all and I get that you enjoy making this kind of stuff but my PC isn't so great for GZDoom stuff so please stop making maps like this. Thanks. 11 Share this post Link to post
Walter confetti Posted May 31, 2020 What a awful tracer i am lol Also, this thing is just the visplane paradise. Funny thinking the project that where i want to put this ask for vanilla compatibility. 21 Share this post Link to post
Pixel Fiend Posted May 31, 2020 8 hours ago, Eris Falling said: Hey this looks cool and all and I get that you enjoy making this kind of stuff but my PC isn't so great for GZDoom stuff so please stop making maps like this. Thanks. I get the joke but I'm kinda bummed too that doom sourceports aren't more efficient. 1 Share this post Link to post
taufan99 Posted May 31, 2020 @Walter confetti Damn, that looks cool actually. 2 Share this post Link to post
ketmar Posted June 1, 2020 5 hours ago, <<Rewind said: I get the joke but I'm kinda bummed too that doom sourceports aren't more efficient. ah, that's easy to fix: just go back in time and tell Carmack to use data structures better suited for hw rendering. i'd do it myself, but my time machine is broken. 2 Share this post Link to post