Lila Feuer Posted July 1, 2020 2 hours ago, Endless said: Makes me want pizza. 11 Share this post Link to post
Endless Posted July 1, 2020 4 hours ago, Lila Feuer said: Makes me want pizza. Nothing like melting cheese in your mouth, Am I right? 5 Share this post Link to post
BluePineapple72 Posted July 1, 2020 @HQDefault I love it! This seems like a really cool idea! Are you joining maps by association of level #? i.e. Map 01 + E1M1 and Map02 + E1M2? Or is there something more to which maps you decide to combine? 0 Share this post Link to post
HQDefault Posted July 1, 2020 50 minutes ago, BluePineapple72 said: @HQDefault I love it! This seems like a really cool idea! Are you joining maps by association of level #? i.e. Map 01 + E1M1 and Map02 + E1M2? Or is there something more to which maps you decide to combine? Right now I'm joining them by level number. But because there are fewer maps in Doom 1 than Doom 2 that gives me leeway to skip a couple Doom 2 levels, particularly the ones that I really don't like. *cough* the factory *cough* 2 Share this post Link to post
NaturalTvventy Posted July 2, 2020 (edited) Welcome to Castle DOOM (thanks lost-res and Gothic DM). Edited July 2, 2020 by NaturalTvventy 33 Share this post Link to post
Pixel Fiend Posted July 2, 2020 My custom hud. If you'd like to use it, create sbarinfo.txt and copy this: Base Doom; MonospaceFonts true, "0"; height 0; StatusBar automap {} StatusBar Fullscreen { DrawNumber 3, bigfont, purple, Health, alignment(left), drawshadow(6,6), prefix(logtext,"H "), 4, 155; DrawNumber 3, bigfont, darkgreen, Armor, alignment(left), drawshadow(6,6), dontcap,prefix(logtext,"R "), 4, 170; UsesAmmo { UsesSecondaryAmmo NOT { DrawNumber 3, bigfont, Orange, Ammo1, alignment(left), drawshadow(6,6), prefix(logtext,"A "), 4, 185; } } DrawKeyBar 32, horizontal, reverse, reverserows, auto, 306, 176; DrawString bigfont, orange, levellump, 316, 185, 0, drawshadow(6,6); } 8 Share this post Link to post
Gez Posted July 2, 2020 18 hours ago, HQDefault said: Right now I'm joining them by level number. But because there are fewer maps in Doom 1 than Doom 2 that gives me leeway to skip a couple Doom 2 levels, particularly the ones that I really don't like. *cough* the factory *cough* There are 36 maps in Doom 1; unless you're not counting Thy Flesh Consumed. 0 Share this post Link to post
ukiro Posted July 2, 2020 1 hour ago, Gez said: There are 36 maps in Doom 1; unless you're not counting Thy Flesh Consumed. The argument can certainly be made that there are 27 in Doom 1 and 36 in Ultimate Doom. 1 Share this post Link to post
NiGHTMARE Posted July 2, 2020 A previous merger of E1M1 and MAP01 can be found here, and no it didn't just involve copy'n'pasting stuff together :) I did start a few others, but never got round to finishing them. 1 Share this post Link to post
vdgg Posted July 2, 2020 @HQDefault you may check The Patchwork Empire 0 Share this post Link to post
HQDefault Posted July 2, 2020 (edited) 5 hours ago, Gez said: There are 36 maps in Doom 1; unless you're not counting Thy Flesh Consumed. Yeah, I'm not counting Thy Flesh Consumed. It always just struck me as a pack of challenge maps, and less a part of the complete "Doom 1" experience. Never really tickled my fancy. EDIT: Alright, so it seems there were a few prior attempts. There was the map01/e1m1 crossbreed someone brought up, but I'm not too broken up about that because different creators will have different interpretations, and also that's one level and I'm planning on this being a MegaWad. So the other 26 maps are still fair game. And then there's The Patchwork Empire, which from what I've seen largely is a copy/paste job, but does have a leg up on me in the fact that it also seems to be grabbing content from TNT Evilution and Plutonia. Not to discredit their work on it though, trying to make a patchwork map like that and still have it flow in a way that isn't completely infuriating must be a really challenging task. But either way, I still think that ultimately the way I'm handling development on this is probably going to be unique from other attempts, even if people did do roughly the same thing, because ultimately I still have my own mapping style and some of my own personal touches will bleed through somewhat. Edited July 2, 2020 by HQDefault 1 Share this post Link to post
Tango Posted July 3, 2020 (edited) some more of the gothic jungle map: 43 Share this post Link to post
vanilla_d00m Posted July 3, 2020 (edited) DOOM II completed. It feels waay better then just having only completing episode 1 on DOOM 1 and just leaving it like that, I was like this for many years and I had no idea it was common for players. I still have FINAL DOOM to be completed though, and it looks beyond my ability to finish. I'm not really a FPS gamer in general, I play fighting games.. Classic doom is just too good. Edited July 3, 2020 by vanilla_d00m 10 Share this post Link to post
RonnieJamesDiner Posted July 3, 2020 5 hours ago, vanilla_d00m said: DOOM II completed. Congrats! So, how did it feel to pump rockets into the exposed brain of the biggest wall texture face demon you've ever seen? 2 Share this post Link to post
HQDefault Posted July 3, 2020 One last WIP screenshot of Maximum Doomage, and then I'm gonna stay quiet on it until I finish Episode 1 Here's a very early version of "Toxicity Trial", the Toxin Refinery + Ga(u)ntlet mashup I think after finishing up Map02 I realized exactly how I'm gonna play this. So rather than just purely being a mashup of aesthetics and ideas, I think ultimately I'm going to try to fuse the levels in such a way that I have to ask myself, "what identity does the combination of these two levels create?" Allows for me to do some more interesting and unique stuff if I feel appropriate. 9 Share this post Link to post
Fuzzball Posted July 3, 2020 @stewboy Love to see others using the Noir stuff- it's been out a long time now and has snuck it's way into being used for a few projects over the years, always a fun surprise to see it pop up every now and then! Sent you a PM though you may be interested in :) 0 Share this post Link to post
elend Posted July 4, 2020 Doom 2 Reloaded Really enjoying this, fun "Hell on Earth" style episode with quite some simple yet realistic looking maps. Awesome city maps as well, although here is a hellish castle type map. 11 Share this post Link to post
Hitboi Posted July 4, 2020 Made a epic Boom compatible classic slaughterfest map (It's a heavy wip): Dopefish lives! (I made the textures) 7 Share this post Link to post
Doomkid Posted July 5, 2020 Spent a couple hours making a large city map. I wanted it to be vanilla compatible, but this sucker hit 160 visplanes even looking THIS basic.. so now it's worthless to me. It still looks pretty cool though! 29 Share this post Link to post
ReaperAA Posted July 5, 2020 @Doomkid Why not release it as a limit-removing wad. 9 Share this post Link to post
Slipgate Tourist Posted July 5, 2020 https://archive.org/details/PC_Zone_Issue_034_1996-01_Dennis_Publishing_GB/mode/2up 16 Share this post Link to post
vanilla_d00m Posted July 5, 2020 On 7/2/2020 at 11:44 PM, RonnieJamesDiner said: Congrats! So, how did it feel to pump rockets into the exposed brain of the biggest wall texture face demon you've ever seen? If you really wanna know, I'll tell you. I feel like I deserve to be called a classic DOOM fan since I completed the first two games from beginning to end without cheating and not on easy or hard, but normal (H.M.P) I'm not that guy anymore who only completed episode 1 on ULTIMATE DOOM. 4 Share this post Link to post
Endless Posted July 5, 2020 9 hours ago, vanilla_d00m said: If you really wanna know, I'll tell you. I feel like I deserve to be called a classic DOOM fan since I completed the first two games from beginning to end without cheating and not on easy or hard, but normal (H.M.P) I'm not that guy anymore who only completed episode 1 on ULTIMATE DOOM. Now go for Thy Flesh Consumed, TNT and Plutonia. You'll have a lot of fun, oh yes. 1 Share this post Link to post
Pixel Fiend Posted July 7, 2020 (edited) Vanilla Mode. I'm a man of culture as well! :) Here's the updated HUD for those interested. SBARINFO.TXT The extra feature of this file is hiding the status bar in the full screen automap (height 0; StatusBar automap {}). To change the WAD name, type this in the console: name "wad name here" 4:3 Base Doom; MonospaceFonts FALSE, "0"; height 0; StatusBar automap {} StatusBar normal, forcescaled { DrawNumber 3, smallfont, purple, Health, alignment(left), drawshadow(5,5), prefix(logtext,"hp "), 4, 165; DrawNumber 3, smallfont, darkgreen, Armor, alignment(left), drawshadow(5,5), dontcap,prefix(logtext,"ar "), 4, 175; UsesAmmo { UsesSecondaryAmmo NOT { DrawNumber 3, smallfont, Orange, Ammo1, alignment(left), drawshadow(5,5), prefix(logtext,"am "), 4, 185; } } DrawKeyBar 32, horizontal, reverse, reverserows, auto, 316, 155; DrawString smallfont, purple, playername, 313, 165, 0, drawshadow(5,5); DrawString smallfont, darkgreen, LEVELLUMP, 313, 175, 0, drawshadow(5,5); DrawString smallfont, orange, levelname, 313, 185, 0, drawshadow(5,5); } 16:9 Base Doom; MonspaceFonts false, "0"; height 0; StatusBar automap {} StatusBar normal, forcescaled { DrawNumber 3, smallfont, purple, Health, alignment(left), drawshadow(5,5), prefix(logtext,"hp "), -42, 165; DrawNumber 3, smallfont, darkgreen, Armor, alignment(left), drawshadow(5,5), dontcap,prefix(logtext,"ar "), -42, 175; UsesAmmo { UsesSecondaryAmmo NOT { DrawNumber 3, smallfont, Orange, Ammo1, alignment(left), drawshadow(5,5), prefix(logtext,"am "), -42, 185; } } DrawKeyBar 32, horizontal, reverse, reverserows, auto, 307, 155; DrawString smallfont, purple, playername, 360, 165, 0, drawshadow(5,5); DrawString smallfont, darkgreen, LEVELLUMP, 360, 175, 0, drawshadow(5,5); DrawString smallfont, orange, levelname, 360, 185, 0, drawshadow(5,5); } Edited July 7, 2020 by <<Rewind 11 Share this post Link to post
AtticTelephone Posted July 8, 2020 (edited) Megawad project I'm working on Quite explosive...Really bad.The CrushersShoot a rocket. No remorse, no repent. With a texture glitch I fixed after the screenshot. 5 Share this post Link to post
Hitboi Posted July 8, 2020 I made a gif but Doomworld Dosen't upload it, (So imagine these Green lights moving): 5 Share this post Link to post