nrofl Posted September 11, 2020 On 9/10/2020 at 9:24 AM, Pirx said: if you need some motivation: honestly it looks great. I think its the fact that I cant think of enough variation of that style to make a single map, but i will try 1 Share this post Link to post
Endless Posted September 11, 2020 On 9/10/2020 at 7:23 AM, Catpho said: @InDOOMnesia Gimp is a powerful editor, but if you just want to quickly make simple collages then i recommend trying BeFunky (You don't need to make an account). The selection is more limited, but it's easy to use and has fulfilled all of my DBP screenshots needs :) On behalf of my WAD reviews thread, thank you for this website. 1 Share this post Link to post
CyberDestroyer Posted September 12, 2020 Spoiler TEXAS CHAINSAW MASSACRE!!! 1 Share this post Link to post
nrofl Posted September 12, 2020 On 9/10/2020 at 7:40 AM, HitBoi64 said: 8-bitadd.wad Map01/Map02 + zharky_x.wad Zharkov goes to the store is a great wad, much respect 1 Share this post Link to post
VanaheimRanger Posted September 12, 2020 (edited) Edited September 12, 2020 by guitardz 29 Share this post Link to post
Pixel Fiend Posted September 12, 2020 9 hours ago, StormCatcher.77 said: That's like Classic Doom updated to the Prodeus era of graphics 5 Share this post Link to post
Kristian Nebula Posted September 12, 2020 On 9/2/2020 at 8:19 PM, Jaska said: Getting back to "Lost civilization 2". Starting slowly to stream mapping and playing some maps. https://www.twitch.tv/doomedjaska Epic village stuff! :) 2 Share this post Link to post
esselfortium Posted September 12, 2020 6 hours ago, guitardz said: Nice rain effects. I think the outside scene would be more realistic without the sharp directional shadows -- overcast sky means more indirect ambient light without a clear direction. 5 Share this post Link to post
VanaheimRanger Posted September 12, 2020 (edited) 7 hours ago, esselfortium said: Nice rain effects. I think the outside scene would be more realistic without the sharp directional shadows -- overcast sky means more indirect ambient light without a clear direction. Thank you, I wasn't exactly going for realism though. Was trying to make it more Tim Burton like with the long abstract shadows on the gravestones. This may not be the best angle to see that. 1 Share this post Link to post
Bridgeburner56 Posted September 13, 2020 Some boom thing I've made over the last couple of weeks. Idea was a slaughter map beatable in about 5 minutes which has largely been met (1000 mobs and clearable in a touch over 6 min atm). Pretty much done, the gameplay just needs a bit of refinement and a few visual touch ups. 30 Share this post Link to post
Wagi Posted September 13, 2020 (edited) The last Doom map I ever made, circa ~10 years ago. This was a deathmatch map made for Skulltag called Pretzel Man's Secret Lair. 22 Share this post Link to post
VanaheimRanger Posted September 14, 2020 Fall of Society is really something else. Almost feels like a Duke Nukem WAD. 21 Share this post Link to post
aletheos eberlain Posted September 14, 2020 (edited) 1 hour ago, guitardz said: Oo, I like that. I've been thinking about how I would communicate that to the player. Intro cinematic? Pop up text? README.TXT in the wad? Nah, just make a texture and put it on a wall... perfect! 6 Share this post Link to post
ChopBlock223 Posted September 14, 2020 I've been paging through this thread for the past few days, and I have to say there's a lot of incredible stuff on display, there's a lot here I'm just itching to play. To do some shameless promotion, here are some screenshots from 2048 Units Of /vr/, the first proper mapping effort I ever took part of. The final Version 1.2 is done, and it has an optional Decorate weapon set, with a stripped down variant of that for Boom. It's a full 32 level Boom format megawad, with 6 extra maps, built using GOTHICTX.wad resources. We all put it together for about 3 months of hard work during the summer, we had a lot of fun and we learned a lot, and I think we made something pretty good. Spoiler I learned a lot of important things, like how you can't just test a Boom format map with GzDoom (so I would end up testing with both GzDoom and PrBoom+, to make sure it ran and looked good in both). It didn't just feel great to improve my levels from my mediocre and even subpar first pitches, it felt just as great to see the other guys do the same, like how Map 03 was kind of just ok but nothing memorable in its first draft, but Sandsculker did a fantastic job with improving it, and I think it turned out a great level which among the rest of the early maps, really sells the set of maps and gets you to keep playing. This project more than anything really hammered home how important criticism really is, I cannot credit my harshest critics enough, my levels would have remained pieces of shit if they didn't lay it down and say exactly why they sucked. I'd love to do more mapping projects in the future, and I hope that people don't hold back in criticizing flaws then either. 4 Share this post Link to post
ludicrous_peridot Posted September 14, 2020 21 hours ago, <<Rewind said: Those are very nice pics. Would you mind explaining what is the easiest way to add some art to be displayed as matte (if that's the word to use :) in letterboxed mode in GZDoom? 0 Share this post Link to post
Hitboi Posted September 14, 2020 (edited) Something Wip... Spoiler More progress: Edited September 14, 2020 by HitBoi64 9 Share this post Link to post
Pixel Fiend Posted September 14, 2020 3 hours ago, ludicrous_peridot said: Those are very nice pics. Would you mind explaining what is the easiest way to add some art to be displayed as matte (if that's the word to use :) in letterboxed mode in GZDoom? Put the file in reshade-shaders\textures and activate in Reshade. (Layer) Name the picture below as "credits" and "titlepic" and load in the game if you want the background. 2 Share this post Link to post
Lutz Posted September 14, 2020 Egypt level 3, featuring an oasis (and sector water lilies! -- because flowers are the new toilets) 43 Share this post Link to post
Kappes Buur Posted September 14, 2020 (edited) 30 minutes ago, Lutz said: Egypt level 3, featuring an oasis (and sector water lilies! -- because flowers are the new toilets) Nice architecture, but the trees do not really fit into an Egypt setting. Maybe palms, fig trees, tall grasses, etc. Edited September 14, 2020 by Kappes Buur 1 Share this post Link to post
ChopBlock223 Posted September 14, 2020 6 minutes ago, Lutz said: because flowers are the new toilets Aww, my effort was for naught :( Spoiler 2 Share this post Link to post