URROVA Posted December 25, 2020 making demonic things with the sky! also i see EXITDOOR in the floor xD also i see EXITDOOR as a good texture for 8px stair steps 4 Share this post Link to post
NaturalTvventy Posted December 26, 2020 (edited) Realm of the Matriarchs released for the 3x3 project. Keeping with the theme, it was made in three days :D Edited December 29, 2020 by NaturalTvventy 19 Share this post Link to post
MFG38 Posted December 26, 2020 It's hauntingly quiet in this valley/cave... A speedmap for 3x3, a community project currently being orchestrated by Yours Truly. Spoiler 3 Share this post Link to post
BrassKnight Posted December 26, 2020 Just a plate of spaghetti, nothing to much to see here. I'm almost done with the second map for my upcoming map pack, so pics coming soon maybe. 11 Share this post Link to post
Fairweather Posted December 27, 2020 1st map done, now for the rest of the megawad eh? 34 Share this post Link to post
Walter confetti Posted December 27, 2020 Bullet Train in hell? Whatever, looks pretty cool. Is it from A. L. T. ? 1 Share this post Link to post
Argenteo Posted December 28, 2020 (edited) 13 hours ago, Walter confetti said: Bullet Train in hell? Whatever, looks pretty cool. Is it from A. L. T. ? It's Vengeance from Paul Fleschute, 4 episode replacement, I have not finished it. It can be seen from the starter room window (E2M4), there's no way to go outside... https://www.doomworld.com/files/file/10106-vengeance/ 2 Share this post Link to post
MFG38 Posted December 28, 2020 This many Megaspheres and Invuls can only mean one thing. The second of my own maps for 3x3. And yes, that layout is entirely hexagon-based. Spoiler 1 Share this post Link to post
BrassKnight Posted December 28, 2020 Second map for my map pack is almost done so here's some pics of it: Next and last map I'll do is going to be a non-linear city map. Haven't done it before but I'm kind of excited. As you've noticed already, I've changed the sky texture to some dark clouds as the one I used previously looked boring (also have to fix the cut on that sky texture but I don't know how to). 14 Share this post Link to post
URROVA Posted December 28, 2020 5 minutes ago, BrassKnight said: also have to fix the cut on that sky texture but I don't know how to you can add the same sky patch but mirrored, and put it in the right of the sky, where in the left is the original. I think for a cloud map this can work 0 Share this post Link to post
URROVA Posted December 28, 2020 1 hour ago, MFG38 said: This many Megaspheres and Invuls can only mean one thing. The second of my own maps for 3x3. And yes, that layout is entirely hexagon-based. Reveal hidden contents UDB haves an hexagonal "grid"? 0 Share this post Link to post
MFG38 Posted December 28, 2020 (edited) 15 minutes ago, URROVA said: UDB haves an hexagonal "grid"? Nah, I just drew a hexagon-shaped sector and copy-pasted it a bunch of times to create the layout. There's a pretty nifty method for drawing (near-)perfect hexagons in UDB: draw a line, curve it at an angle of 180 degrees with 2 vertices, copy-paste the resulting lines, rotate them 180 degrees and attach the top/bottom vertices to those of the opposite "half-hexagon". The rule of thumb is to consider how long you want each side of the hexagon to be and make the initial line twice that length. The method is pretty hard to explain without a visual reference, but I hope you got the gist of it. I'm actually contemplating making a tutorial for it. 1 Share this post Link to post
Gez Posted December 28, 2020 7 minutes ago, URROVA said: UDB haves an hexagonal "grid"? No, but it's easy to make hexagons out of squares and squares out of hexagons. http://playtechs.blogspot.com/2007/04/hex-grids.html Triangles, squares, and hexagons are the regular polygons that allow Euclidean tiling, so you can always map them in a regular way. Ever notice all the hexagon textures in Doom? And remember when cutting out sector tiles for them was all the rage? 3 Share this post Link to post
URROVA Posted December 28, 2020 IMPSCAPE Danmaku Its the final attack of MAP04 boss of IMPSCAPE. A simple microdogding pattern. Only the green bullets can touch you. 8 Share this post Link to post
Angry Saint Posted December 28, 2020 Blackmarsh, for Red Nails. After Helm's Deep let's visit another fantasy location. 10 Share this post Link to post
iUsuallyDie Posted December 28, 2020 (edited) I got bored and decided to engineer a war between two different-coloured armies of Lost Souls. The noise was ungodly. EDIT: I made an invisible 3D floor above the entire 'arena' so that I could roam about freely without them getting distracted and attacking me. Edited December 28, 2020 by iUsuallyDie 16 Share this post Link to post
⇛Marnetmar⇛ Posted December 28, 2020 26 minutes ago, iUsuallyDie said: I got bored and decided to engineer a war between two different-coloured armies of Lost Souls. The noise was ungodly. <snip> Who won 1 Share this post Link to post
iUsuallyDie Posted December 28, 2020 Just now, Marn said: Who won The blue side won the first fight. Then I restarted with fast monsters turned on, and the red side won. 2 Share this post Link to post
BrassKnight Posted December 29, 2020 13 hours ago, URROVA said: you can add the same sky patch but mirrored, and put it in the right of the sky, where in the left is the original. I think for a cloud map this can work How do you do that? Is it SLADE? 0 Share this post Link to post
Wereknight Posted December 29, 2020 Damnit, Carl! We hit that goddamn ceiling and all ketchup just got out! 7 Share this post Link to post
Wereknight Posted December 29, 2020 Dude, you kinda in no need to post one image = one post tho. Sure this looks fine but still, if you post something please do it in one post, you're not limited in img count, just use "spoiler" for amount higher than 3. 2 Share this post Link to post
DSC Posted December 29, 2020 Double-posting is something very commonly prohibited in forums and such to prevent spamming and clogging the place up. 0 Share this post Link to post
Diabolución Posted December 29, 2020 1 hour ago, DSC said: Double-posting What I really hate is overquoting, I cannot cope with that. 0 Share this post Link to post
Doom OG Posted December 29, 2020 2 hours ago, Diabolución said: What I really hate is overquoting, I cannot cope with that. Yeah that's just evil. 1 Share this post Link to post