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Linguica

Doom Pictures Thread 2020

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ymMnmUZ.png

A chaingunner wearing a dead imp as a hat on MAP05 of Rowdy Rudy 2. The imp was on top of the pillar and gunfire made it fall down on the ambushing zombie.

 

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Liy6QIM.png
Wip UDMF map layout, map32 not becuase of map16 and 31, becuase i'm planning to make a "brutal super secret level"

Edited by HitBoi64

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17 hours ago, Misty said:

When cactus is more interesting object than me...

 

((Playing through Alfonzone, second episode, map10, I think))

 

Obviously the Arachnotron was hurt by the needles of the cactus and thus started infighting with it.

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Really loved this style and the overall map. Mixing two themes is something that sounds common yet I haven't found much myself

 

U57KXd7.png

Good Morning Phobos, MAP 32

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17 minutes ago, Endless said:

Frozen Time.

this place should be nominated to the "best slideshow" or something. i have a special script that spawns me there, so i can check if i broke k8vavoom rendering even more. ;-)

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I somehow managed to start a Mancubus v Mancubus infight. Not sure how, since I'm not using any gameplay mods. Oh well, enjoy this pic of one Mancubus trying (in vain) to kill another, I guess.

 

image.png.d444e80ffee9ba468709ec6112c8b076.png

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that happens if one manc shoots a barrel and the explosion hurts the other manc.

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Fair enough. In the end I just left the two of them alive when I exited the map. Couldn't bear to break it up.

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Two or three years ago I was getting a lot of same-species futile infight like this, between arachnotrons, mancubi, even cyberdemons! I think there was a bug in GZDoom's damage code back then. Haven't seen another in a long while so I suppose whatever bug was present got fixed.

 

Barrels is how it can happen normally.

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SPBRTP7.png

f7bl3AJ.png

I added emulation of the high color modes for demonstration purposes, and I honestly can't tell if things like browns and pinks (and to some degree reds) not losing color as much in the distance is worth basically being forced into low-detail mode

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