Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Doom Pictures Thread 2020

Recommended Posts

25 minutes ago, Walter confetti said:

A little thing i made in these days, is it too gray? lol

Try using a different color on either the walls or floor.  I think the gray concrete wall would go well with a brown rock floor texture.  Or vice-versa, keep the gray floor and use a brown wall :)

Share this post

Link to post

That's Kinsie's deathmatch simulator mod, isn't it?

Share this post

Link to post

Made my own attention cargo sign and put the attention poison sign on some walls i made a little more green!
The walls i use are from Nightmare / 5th Episode Texture Pack.

If you see the Maria was here a secret is near! :)
Maria is from my horror card game Totenstadt and drawn by Kaydee Artistry!
Not sure if i can get it in a better quality ingame but i try.




Share this post

Link to post

Update time! Here's map04 and 05 from my megawad I posted about earlier in this thread!




Share this post

Link to post
3 hours ago, Spectre01 said:

Which port are you using? I see that the wad is limit removing but those pixels look too chunky even for Crispy Doom.

That'd be Doom Retro, but in low detail mode.

Share this post

Link to post

Opened this level in doombuilder again, realized something amusing about it: it's made up majorly of parts with weird contexts. Dunno how interesting this is to others but what the hell, right?




The blue area is a part that used to be attached to the previous level, but didn't quite fit, so I ripped it off and made this one start there instead.


The yellow area is all secret (multiple secrets inside one another to be precise), started off as just a side path that I added on a whim that completely doesn't fit the theme of the level, but all things considered it still works. It seemed cool to just make it all a big secret area though.


The red area is probably the weirdest because it was completely unrelated to the level, I literally just had Doombuilder open on this level when I was telling a friend over DMs about a place I had dreamt about, so I sketched it out in Doombuilder and sent him a screenshot instead of trying to rely on words. Decided right then and there that I'll find a way to incorporate it into the level. Just like the secret area, it doesn't fit the theme at all on the surface, but it still works for story reasons.

Share this post

Link to post

actual in-game screenshot (played with the pain palette)




screens via doomretro

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now