Grey_Wolf Posted January 6, 2020 (edited) Hello there! I'm working on a mod that aims to merge Brutal Doom's graphic violence and modern gameplay to survival horror elements such as ammo and light sources management, bleeding wounds, highly customizable difficulty levels and many new items and features that should make the game more immersive and atmospheric, but without completely stripping the "good old DOOM" of its arcade-ish nature and original feel. If you're curious, even just a little, check it on modDB: https://www.moddb.com/mods/litdoom-survival-gameplay And reach us on our discord channel: https://discord.gg/sAE7jDT --- INTRODUCTION:Ah, the good old Doom, those were the days. Played it since I was I child. But what changed from back then? Graphics in gaming became more beautiful, year after year, and the gameplay evolved. Replaying doom felt nostalgic, but not as creepy and hard as the first time, when I couldn't aim and ended up wasting a lot of ammo for no reason. It was still a lot of fun but something was missing... the survival horror atmosphere, the sense of costant danger... gone. Is anyone with me here? Ah, those were the days... but modern gaming brought some nice things too. Just think of Brutal Doom, the mod from Sergeant_Mark_IV. Adds so many good gameplay mechanics and eyecandy... So what to do? What to do? LIVE THROUGH DOOM (or LitDOOM) It's a STAND ALONE mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival horror game and give a sense of novelty and replayability to the good old games AND custom maps! "You'll be scavenging maps for equipment, slowly bleed to death with an open wound looking desperately for some bandages, and facing tough demons that can tear your body to shreds in mere seconds. Your flashlight battery can die out just when you hear a weird noise inside a completely dark room." You are not walking in the park, Hell is not your playground anymore. You are Living Through Doom. Edited January 7, 2020 by Grey_Wolf 15 Share this post Link to post
Steve88 Posted January 7, 2020 Pretty sweet looking, is there any plan to develop a new level set based around the changes to the game mechanics? 0 Share this post Link to post
Super Mighty G Posted January 7, 2020 I feel like this kind of thing would be best suited to levels built for the gameplay. That said I've kicked around the idea of making a kind of Resident Evil Doom myself. 0 Share this post Link to post
Grey_Wolf Posted January 9, 2020 (edited) The reason I made the difficulty settings so customizable is exactly to adapt the mod to many different map pack styles, although it'll be never a good fit for slaughtermaps. A custom horror-themed map pack made specifically for the mod would be a dream come true, but I'm not a mapper, and even if I started learning how to create maps, it would take me too much time from the actual mod development. Edited January 18, 2020 by Grey_Wolf : grammar check 2 Share this post Link to post
Steve88 Posted January 14, 2020 @Grey_WolfWhen I get some more time on my hands I think I might try to make a short level set around your mod. I find the gameplay ideas very intriguing. 0 Share this post Link to post
fraggle Posted January 14, 2020 On 1/6/2020 at 5:57 PM, Grey_Wolf said: but without completely stripping the "good old DOOM" of its arcade-ish nature What aspects of Doom do you think are like an arcade game, out of curiosity? 1 Share this post Link to post
Grey_Wolf Posted January 17, 2020 (edited) On 1/14/2020 at 4:08 PM, Steve88 said: @Grey_WolfWhen I get some more time on my hands I think I might try to make a short level set around your mod. I find the gameplay ideas very intriguing. @Steve88 OH! That would be such an honour! Looking forward to it! On 1/14/2020 at 4:15 PM, fraggle said: What aspects of Doom do you think are like an arcade game, out of curiosity? @fraggle Well mostly the fact that in a survival horrors you are often slow, weak and not very trained for battle. I wanted to keep Doomguy's offensive capabilites, but trying to make the player more cautious with how he decides to use them. All this while keeping the game not too much frustrating (unless you choose certain difficulty levels or play an overcrowded/unfair custom map pack). Of course it's not perfect yet, but I'm doing my best to balance things out. By the way, a new version is out!https://www.moddb.com/mods/litdoom-survival-gameplay/news/survivalaesthetic-update 1 Share this post Link to post
Grey_Wolf Posted February 11, 2020 Yet another version came out, here's the link to the article in case anyone's interested: https://www.moddb.com/mods/litdoom-survival-gameplay/news/survivalaesthetic-update-vol2 1 Share this post Link to post
Grey_Wolf Posted May 18, 2020 After a long break, the mod has progressed in its development! Here's what's new: https://www.moddb.com/mods/litdoom-survival-gameplay/news/crafting-update1 0 Share this post Link to post