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Get Phobo

Doom and Doom II 2020 re-release

Linguica

Any complaints about purported "censorship" of the new IWADs will be removed because they are annoying and off topic. The real censorship is in this thread!

Message added by Linguica

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So, Bethesda has re-released the classic games. Has anyone played them yet?

 

What's the deal with that 60 fps update? I've seen a trailer where the weapon and monster animations are just the basic vanilla animations and not smooth at all.

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3 minutes ago, Get Phobo said:

So, Bethesda has re-released the classic games. Has anyone played them yet?

 

What's the deal with that 60 fps update? I've seen a trailer where the weapon and monster animations are just the basic vanilla animations and not smooth at all.

 

Doom originally topped at out 35fps for the entire world, because that's how the internal engine kept time.

 

The 60fps update means rendering is no longer tied to that internal timekeeping. Animations are the same, but view changes and movement through space will appear smoother thanks to interpolation.

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3 hours ago, Linguica said:
  • Typed cheat codes do not work(!!)

JLZ7WD3.jpg

 

EDIT: Actually...Why even release this again on PC?  There are still buyable options on Steam and GOG.  But I guess Bethesda doesn't get profit from those?

Edited by guitardz

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18 minutes ago, guitardz said:

JLZ7WD3.jpg

 

EDIT: Actually...Why even release this again on PC?  There are still buyable options on Steam and GOG that aren't censored to hell.  But I guess Bethesda doesn't get profit from those?

Because they can, and the ports offer different features. And "censored to hell" is a silly hill to die on, Nazi iconography is blatantly not important to the game.

1 hour ago, Get Phobo said:

From the other thread, NUTS.WAD apparently crashes it, too. LOL

Nuts wasn't even stable in vanilla Doom. That's nothing new at all.

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2 hours ago, Edward850 said:

Because they can, and the ports offer different features?

The other ports offer the feature of coming with usable IWADS that can be used in a source port.  From what I understand those files are locked up as Unity assets in this release and need an extractor to get to them.  My biggest fear with this is that the Steam and GOG versions of this will end up getting pulled off those markets so that this is the only one available.  I hope it doesn't come to that, because it could easily mean the end of Doom modding.

Edited by guitardz

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16 minutes ago, guitardz said:

I hope it doesn't come to that, because it could easily mean the end of Doom modding.

 

That would be quite the feat when the game is open source and the IWADs aren't going anywhere.

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18 minutes ago, guitardz said:

because it could easily mean the end of Doom modding.

This is an absurd conclusion, even if they did pull them from sale.

 

18 minutes ago, guitardz said:

From what I understand those files are locked up as Unity assets in this release and need an extractor to get to them.

Unity packages aren't encrypted or encoded. In fact they are no more complex than a WAD file, we'd easily be able to add automatic loading for them.

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15 minutes ago, guitardz said:

My biggest fear with this is that the uncensored Steam and GOG versions of this will end up getting pulled off those markets so that this is the only one available.  I hope it doesn't come to that, because it could easily mean the end of Doom modding.

Even if that were to happen, the original IWADs are so widely circulated and trivial to acquire by anyone using a search engine. It definitely wouldn't be "the death of OG Doom".

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4 minutes ago, Spectre01 said:

Even if that were to happen, the original IWADs are so widely circulated and trivial to acquire by anyone using a search engine. It definitely wouldn't be "the death of OG Doom".

You don't even need the original IWADs if it came to that, the new ones work with existing mods demonstrably fine. Heck, we know they are making an effort to preserve that for their own add-on support for consoles.

 

Frankly, the only actual concern is multiplayer support, but with the numerous different IWAD versions floating around, even for Final Doom, we are long overdue for automated solutions in Odamex and the like.

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1 hour ago, guitardz said:

EDIT: Actually...Why even release this again on PC?  There are still buyable options on Steam and GOG that aren't censored to hell.  But I guess Bethesda doesn't get profit from those?

Actually, Bethesda does get profit from all the DOOM digital purchases.

 

1 hour ago, guitardz said:

The other ports offer the feature of coming with usable IWADS that can be used in a source port.  From what I understand those files are locked up as Unity assets in this release and need an extractor to get to them.  My biggest fear with this is that the uncensored Steam and GOG versions of this will end up getting pulled off those markets so that this is the only one available.  I hope it doesn't come to that, because it could easily mean the end of Doom modding.

You get the DosBox versions along with the Unity ports when you buy the classics on the Bethesda.net store.


Unfortunately, those happen to be the BFG IWADs, but they are moddable.

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7 minutes ago, Nevander said:

Valve loves to pull the original versions from the store.

Valve don't touch other people's games unless they are expressly required to intervene in a situation where a publisher can't.

7 minutes ago, Nevander said:

That's censorship

No. It's not censorship when you do something under your own power, which Bethesda AND id Software AND @sponge objectively did. They didn't have to make a new version of Doom2, they didn't have to decide to sell the game in Germany, they didn't have to decide to make one global version. They didn't have to decide to edit the content the way they did. They chose all of these things exactly and entirely under their own power.

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1 hour ago, Edward850 said:

Nuts wasn't even stable in vanilla Doom. That's nothing new at all.

That's my whole point. Why release something that gets crashed by a custom map? They could, and should, have reworked the code a bit more. It's ridiculous. Only one thing that's good is that horizontal weapon selection menu. That was a nifty idea. Saw it on an LP. We should get that for (G)ZDoom.

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6 minutes ago, Allard said:

You get the DosBox versions along with the Unity ports when you buy the classics on the Bethesda.net store.


Unfortunately, those happen to be the BFG IWADs, but they are moddable.

At least that is something, I was unaware they give you those versions as well.

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6 minutes ago, Get Phobo said:

That's my whole point. Why release something that gets crashed by a custom map?

That's a fairly unrealistic ideal for how Doom and Doom modding works. Just because GZDoom runs everything, that doesn't mean the base code can, and in some cases is ever approachable to the concept. Modding by nature is going to exceed some fairly stringent requirements when you've had 20+ years to modify the source, you can't expect a new port using the vanilla code to somehow magically run every mod. Yes that include nuts.wad, a mod deliberately designed to bring the engine far and beyond any sane limit.

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I like to play the Doom games on Steam for nostalgia giggles sometimes but I mostly play using Z-Doom.

I also have digital copies of Doom & Doom II on my XB360 and those games are also on a copy of Doom 3 BFG Edition so there's no reason for me to get them again.

I'll definitely be waiting to see how the re-release of Doom 64 turns out before getting that.

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I hope this new port gets released on Steam as well, with achievements, that'd be cool.

 

2 hours ago, Linguica said:

No one is going to break into your house and take your precious Hitler away from you.

 

Okay, this is epic.

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3 hours ago, Edward850 said:

They chose all of these things exactly and entirely under their own power.

Then why? Why do that. It's a pointless change and only serves to annoy people.

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7 minutes ago, Nevander said:

Then why? Why do that. It's a pointless change and only serves to annoy people.

 

3 hours ago, Linguica said:

Do you honestly think Bethesda did it to personally annoy you, or do you think they did it to satisfy international legal requirements and make life easier by not supporting multiple SKUs?

 

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8 minutes ago, Nevander said:

Then why?

Because they wanted one global version which they could also sell in Germany. That's the damn point.

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7 hours ago, deepthaw said:

 

Doom originally topped at out 35fps for the entire world, because that's how the internal engine kept time.

 

The 60fps update means rendering is no longer tied to that internal timekeeping. Animations are the same, but view changes and movement through space will appear smoother thanks to interpolation.

source ports uncapped 35fps years ago

 

 

i wonder whats the point of this rerelease

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11 minutes ago, qweqioweuo123 said:

source ports uncapped 35fps years ago

 

 

i wonder whats the point of this rerelease

Ah yes, all those uncapped 60FPS source ports with add-on support you could get on... *checks list*... Xbox One.

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1 hour ago, Nine Inch Heels said:

Because they wanted one global version which they could also sell in Germany. That's the damn point.

So then the real problem is Germany being anal about Nazi imagery? Something that happened nearly 100 years ago now. So because of that, and them wanting a "global" version, everyone gets the same stripped down version? That's hardly fair to everyone else who wants the original experience. We just have to accept that? It's frustrating.

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