roboticmehdi2 Posted January 18, 2020 (edited) Playing doom like it's 90s Edited January 20, 2020 by roboticmehdi2 0 Share this post Link to post
Linguica Posted January 18, 2020 Mods are not supposed to work with the shareware version of the game and doing so is technically breaking the software license that comes with it. Obviously nothing is really stopping an enterprising person from modifying the shareware IWAD if they so choose, but it's considered bad form. 7 Share this post Link to post
Philnemba Posted January 18, 2020 I remember many years ago when I first discovered Doom Shareware around 99, there was a wad that covers all textures with jungle like marijuana for Doom 1 & 2 and claims to work on Doom Shareware however I never did tested it to see if it works as back then I didn't know how to load wads. 3 Share this post Link to post
roboticmehdi2 Posted January 18, 2020 (edited) Ok understood. Edited January 20, 2020 by roboticmehdi2 2 Share this post Link to post
Nymbus_Hustle Posted January 18, 2020 (edited) 40 minutes ago, roboticmehdi2 said: See what I found, John Romero's e1m8 "Tech gone bad" is a shareware mod, works with doom1.wad. I am interested in more shareware compatible mods, mainly map mods. (and not gameplay mods.) Do you know how to get a mod for Shareware to run? I tried Zandronum and GZDoom and both say I can't use the Shareware version :/ Also, does Romero's E1M4 replacement work? 0 Share this post Link to post
roboticmehdi2 Posted January 18, 2020 (edited) This is really good news. Edited January 20, 2020 by roboticmehdi2 1 Share this post Link to post
banjiepixel Posted January 18, 2020 I am pretty sure that most source ports allow loading dehacked patches with the shareware version, those can be used for mods. 0 Share this post Link to post
ENEMY!!! Posted January 18, 2020 (edited) Yes, I ran into this a couple of times by accident when I tried to run mods with DOOM.WAD or DOOM2.WAD and accidentally loaded DOOM1.WAD and GZDoom threw up an error saying, "You cannot -file with the shareware version. Register!" I remember that when I had a very old version of Doom back in the '90s (v1.1 or 1.2) there was a section somewhere specifically requesting that people don't mod the shareware version because id Software felt it would detract from sales of the registered version. Presumably this got officially clarified in the license for subsequent patches. 0 Share this post Link to post
MrFlibble Posted January 20, 2020 (edited) IIRC the original shareware v1.2 (and, presumably, earlier versions too if I'm correct on this) did not block the use of the -file parameter. An EULA clause disallowing the creation and distribution of third-party levels that work with shareware releases was pretty much de rigeur those days, you can find it in licenses for Rise of the Triad, Duke Nukem 3D (CON editing was allowed and encouraged; but Duke3D shareware won't read modified levels from the game directory anyway, you need to hack then into the GRP) etc. etc. People still made stuff for shareware Wolfenstein-3D at least, but I'm not sure about Doom shareware mods. The only exception I know is the shareware version of Crack Dot Com's Abuse which shipped with a level editor and even held a contest for user-made levels (the first shareware release for IBM PC DOS was v0.33). This was entirely scrapped when EA/Origin took over distribution and disabled the level editor in the demo (but you can still load and play custom levels though). 0 Share this post Link to post