Walter confetti Posted February 2, 2020 42 minutes ago, RonnieJamesDiner said: Fastest 32-map megawad ever? This has been exciting to watch, haha. By the way @Walter confetti, I should've specified in my post more clearly, but you can name my map "Short Fuse". Yes, yes it is. It was even more anxious to organize up lololol. All right, I'm going to give the correct title asap. Also, guys, what about this idea: since this project is been filled at record time of almost 32 maps, how about to split this in 2 megawads: one that use only stock textures (maybe I'll change some sky) and one that use the texture pack, it will be "painful" to organize, but I can try it. 1 Share this post Link to post
Walter confetti Posted February 2, 2020 4 minutes ago, D1m3 said: Are there any slots left? MAP15 and MAP31 0 Share this post Link to post
amok Posted February 2, 2020 (edited) Woah this filled up fast! I made a map intended for E3 (which seems to be full now) and managed to get the map to exactly 64.0kb. I don't think it's quirky enough for MAP31 but it is at least pretty tough. See what you think. Spoiler Plays in MAP21, vanilla compat and default music. amok-64kb-2.rar Edited February 2, 2020 by amok : HOM fixes 4 Share this post Link to post
Xyzzу Posted February 2, 2020 FWIW, MAP33-35 could also be utilized here c: 0 Share this post Link to post
Walter confetti Posted February 2, 2020 (edited) 10 minutes ago, Xyzzy01 said: FWIW, MAP33-35 could also be utilized here c: OhI always forgot about these! I'll eventually add that mapslots too... However, I'm still waiting for what you think about the idea I've got to make 2 different wads with the maps I have (one with stock textures only and one with the texture pack) or now I think about a "round 2" megawad, it will still use the texture pack and will be mixed up with stock and new textures like now, but skies will change with different ones... @amok your map have a title and a secret exit? I'll add that to the list too asap Edited February 2, 2020 by Walter confetti 1 Share this post Link to post
Xyzzу Posted February 2, 2020 I guess this depends on how many people are left still making their maps. I would probably split the megawad into vanilla and limit-removing maps, myself, but splitting based on textures is fine, too. 3 Share this post Link to post
Walter confetti Posted February 2, 2020 (edited) 1 hour ago, Xyzzy01 said: I guess this depends on how many people are left still making their maps. 2 people are actively making their maps (uni and jbert), while the other are just interested in making a map for such an episode so... We have to see if they can do it. There's also ScypeK working on the new dehacked monsters so... Just see what the future holds next. And since looks like dividing the Megawad with vanilla and limit-removing ports seems to be the favorite choice so far, it will be divided in this way. Also, it will look to have more people than the stock / texture pack option for the limit- removing wad... Edited February 2, 2020 by Walter confetti 1 Share this post Link to post
P41R47 Posted February 2, 2020 Just for the record: Thinking about Two new vanilla megawads are making me drool pretty much! I really like your idea, @Walter confetti, of one stock textures and one custom textures megawad. Also, in this way, some of the mapers that already contributed to the project can make a comback if they want with the ideas they didn't have the time to develop or by limit constraints. Its a shame i don't know how to map at all cos i have neat ideas that would be awesome to see in a map :/ 1 Share this post Link to post
JBerg Posted February 2, 2020 9 hours ago, Walter confetti said: @JBerg don't you mind if I put your map for episode 3 when it's finished? It gives me some e3 vibes imo Sure 1 Share this post Link to post
P41R47 Posted February 2, 2020 Hey what about this possible titles for the megawads? -64kb of Incarnated Doom/Death -Doom 64 (joke, sorry i couldn't resist ;P) -More than just 64kilo bytes!!! -Deadly 32 in 64kb of Doom I can come up with more awful names :D 0 Share this post Link to post
Xyzzу Posted February 2, 2020 (edited) 32in64.wad and 32in64lr.wad 😄 64in64kb, rofl 4 Share this post Link to post
JBerg Posted February 2, 2020 23 minutes ago, P41R47 said: -Doom 64 (joke, sorry i couldn't resist ;P) Doom 64k :P 0 Share this post Link to post
P41R47 Posted February 2, 2020 (edited) Hey what about this possible titles for the megawads? -64kb of Incarnated Doom/Death -Doom 64 (joke, sorry i couldn't resist ;P) -More than just 64kilo bytes!!! -Deadly 32 in 64kb of Doom -32 in 64 I can come up with more awful names :D EDIT: @Xyzzy01 you come up with it also JAJAJA About the text screens... i don't know why, but when i heard 64 kilo bytes, my mind comes back to back to the future: part1's 1.21 giga watts! scene with Christopher Lloyd falling back in despair! here is a mock up title screen: EDIT:EDIT: STRANGE! For some reason it get double posted! 4 Share this post Link to post
JBerg Posted February 2, 2020 jberg_64k_forgotten_library.zip Vanilla compatible, episode 3 map. Difficulty implemented. I think I got all the tutti fruity glitches, but I may have missed some. 1 Share this post Link to post
BloodnBrain Posted February 2, 2020 I have my 64kb map ready! GZDooM works fine but PRBooM not so much. I got the error "R_FlatNumForName: AGE3 not found" ... i cannot find the problem. 0 Share this post Link to post
JBerg Posted February 2, 2020 2 minutes ago, BloodnBrain said: I have my 64kb map ready! GZDooM works fine but PRBooM not so much. I got the error "R_FlatNumForName: AGE3 not found" ... i cannot find the problem. I'm not sure, but it seems like you're using a texture as a flat. GZDoom's textures/flats work way more different than the other engines. Simply replace the flat's graphic that's using AGE3 on your map 1 Share this post Link to post
Scorpius Posted February 2, 2020 Sorry if this question has already been asked, but I am nearly finished my map. And I know it has to be 64kb, however, can it be 64.9kb, or does it have to be EXACTLY 64kb or under? 0 Share this post Link to post
P41R47 Posted February 2, 2020 6 minutes ago, Scorpius said: Sorry if this question has already been asked, but I am nearly finished my map. And I know it has to be 64kb, however, can it be 64.9kb, or does it have to be EXACTLY 64kb or under? On 2/1/2020 at 6:43 AM, Walter confetti said: Equal to 64 kb Or less as i saw that some maps are less than 64kb 0 Share this post Link to post
Scorpius Posted February 2, 2020 (edited) 2 minutes ago, P41R47 said: Or less as i saw that some maps are less than 64kb So not over 64kb, not even 64.1kb. Okay, cheers for letting me know. EDIT: Nevermind, my map is apparently 64.0kb exactly anyway. :) 1 Share this post Link to post
D1m3 Posted February 2, 2020 (edited) Map Name : Base Under Attack At Night Map Slot : 15 Music : Unknown(taken from ZDoom version of Operation : Rheingold 2) Size : 63.2 kb Format : Vanilla Difficulty Settings : Yes,but only on monstershttps://www.dropbox.com/s/ib3co4xfyxcnqvy/MAP15(Base_Under_Attack_At_Night).wad?dl=0 4 Share this post Link to post
Scorpius Posted February 2, 2020 (edited) Name: Rolling Thunder Music: Junkie Smack (Mark Klem) Format: Vanilla DOOM Size: 64.0kb, supposedly. Difficulty settings: Yes. Map slot: MAP01. rolling.zip P.S. Do not make this MAP01, not a good starter lol. EDIT: Updated map. Now cooperative starts, more ammo + health, it should be a lot easier now. Edited February 2, 2020 by Scorpius 3 Share this post Link to post
tamara mochaccina Posted February 2, 2020 Hecc, limit removing now? When did this happen? That's gonna be even more fun to witness 0 Share this post Link to post
amok Posted February 2, 2020 4 hours ago, Walter confetti said: @amok your map have a title and a secret exit? I'll add that to the list too asap @Walter confetti No secret exit but I can add one if needed? Although I feel like someone else could do a secret map better since I didn't make this map with the 31 slot in mind, we can just leave this map as a reserve MAP31 if no one gets around to making one. I'll call it "Jawbreaker". I've updated the download with a few HOM fixes too. 0 Share this post Link to post
finnks13 Posted February 2, 2020 (edited) I'm done with my map, I think it would work well around midway through episode 3 (it uses the map21 slot right now, but that's just for the sky). I haven't checked if it works in vanilla, but I think it should work fine. If anyone has any feedback, I'll gladly update the map! Name: Forgotten Sanctum Music: E1M5 remix (from Project: Redux - http://zorasoft.net/prjdoom.html) Tested With: Crispy Doom, prboom+ (-cl2) Size: 63.9kb (Apparently, I'm 8 bytes under 64kb) Difficulty Settings: Yes, but not tested beyond checking you can exit the map. Map Slot: MAP21 Download: 64kbfinnksv2.zip Screenies: 64kbfinnks.zip Edited February 6, 2020 by finnks13 : update download link of map 5 Share this post Link to post
Swalzi Posted February 2, 2020 (edited) I bring final builds of both of my maps. Download archives include three files: Map restriction file, level with title lump and music, then a demo for completion! Name: American Rabbi - Dropbox Download Format: Doom 2 - Vanilla-compatible Music: "Donna to the Rescue" by Bobby Prince Restriction: 64.0kb Difficulty: Hard-ish. Might be deviously hard on UV first time around. Skill settings: Yes Multiplayer / Deathmatch support: Yes Episode preference: 2 - Warp to map 12 for sky64ktexpack is required Notes: Texture overhaul. A bit harder on skill 4 than previous versions and more loose. Experience the original UV enemy placement on HMP. ---------- Name: Water World - Dropbox Download Format: Doom 2 - Vanilla-compatible Music: "Water World" by Bobby Prince Restriction: 64.0kb Difficulty: Easy-ish Skill settings: Yes Multiplayer / Deathmatch support: Yes Episode preference: 1 - Warp to map 1 for sky64ktexpack is required Notes: Lowered startan2 usage by 20%. Changed some items around but enemy placement remains the same. Download archive includes unused textures and flats for the boat on the dock. Textures were made to further the "Champion's Breakfast" theme by Walter Confetti. If the textures are somehow included, I might update the boat :D Edited February 2, 2020 by Swalzi : Forgot to include warps. 5 Share this post Link to post
Alper002 Posted February 2, 2020 Finished my map! Name:Low Memory Zone Music:Scrap Brain Zone from Sonic the Hedgehog 1(Midi version by Monster Iestyn) Tested with:Chocolate Doom and nothing else Size: 64.0kb with sidedefs compressed and music included. Difficulty settings:Yes, albeit mildly untested. The map is at MAP12, but it should be moved to wherever it fits better. Download:LowMemZone.zip 6 Share this post Link to post
BloodnBrain Posted February 2, 2020 @JBerg Now I found the problem and it is a silly one.... XD Made the map in UDMF, forgot to change at the start. :( Now i "repair" the map, will take some time but on the other hand i have two versions of the same map what could be interesting too. 2 Share this post Link to post