BluePineapple72 Posted February 12, 2020 (edited) 2 hours ago, Hunting4r2d2 said: New IGN video about Battlemode: Looks super fun! Can't wait to give it a try 0 Share this post Link to post
dewmguy Posted February 14, 2020 w/ Hugo Martin The audio is a bit off Nothing really new. A bit detailed with commentary from Hugo and we get to see Slayer's rage-quit-punching-bag-stone at 12:14 0 Share this post Link to post
Taurus Daggerknight Posted February 17, 2020 32 minutes ago, chemo said: And thus we can finally put to rest everyone's fears and complaints about the UI being too garish. 1 Share this post Link to post
Super Mighty G Posted February 17, 2020 You can turn extra lives OFF? Shit, how can you complain about that level of customization? 1 Share this post Link to post
AtimZarr1 Posted February 18, 2020 10 hours ago, Super Mighty G said: You can turn extra lives OFF? Shit, how can you complain about that level of customization? It's just turning off their HUD counter, not the actual mechanic itself. 2 Share this post Link to post
Novaseer Posted February 18, 2020 8 hours ago, AtimZarr1 said: It's just turning off their HUD counter, not the actual mechanic itself. No, there's an option for extra lives themselves in the game section, they were just talking about it when in the UI section. 4 Share this post Link to post
Super Mighty G Posted February 19, 2020 (edited) Kind of dry, but there's some interesting info. Hugo's first Doom (owned) was Doom 64. 0 Share this post Link to post
Zemini Posted February 19, 2020 At about 825 we see some new places. Might be hell or it might be another Hell Barge. 0 Share this post Link to post
Novaseer Posted February 19, 2020 2 hours ago, Zemini said: At about 825 we see some new places. Might be hell or it might be another Hell Barge. I think that's the massive pillar thing we see in the IGN Hell on Earth footage, because in the HoE footage there's a mission to "interrupt the Deagic Council" and later in this clip you emerge next to two Hell Priests. 0 Share this post Link to post
Novaseer Posted February 19, 2020 Also some new Hell on Earth stuff about 21-22 minutes in. 0 Share this post Link to post
Egg Boy Posted February 19, 2020 I know this is a bit unrelated, but I had a dream where in the second half of the game, you know, the stuff we haven't seen yet, the game suddenly becomes extremely Lovecraftian, taking inspiration from Quake 1, as the Slayer begins to hop through dimensions. This is highly unlikely to happen, but I thought it was an interesting idea, I mean, you could easily combine the Quake and Doom universes through the use of Slipgates, which are referenced in Doom Eternal, from what we know. 2 Share this post Link to post
TheAncientOrder Posted February 19, 2020 51 minutes ago, Egg Boy said: use of Slipgates, which are referenced in Doom Eternal, from what we know. Can I get a source? 0 Share this post Link to post
Novaseer Posted February 19, 2020 16 minutes ago, TheAncientOrder said: Can I get a source? at the end of the Mars Core demo 0 Share this post Link to post
Egg Boy Posted February 19, 2020 19 minutes ago, TheAncientOrder said: Can I get a source? Top left. 0 Share this post Link to post
Gerardo194 Posted February 20, 2020 19 hours ago, Egg Boy said: I know this is a bit unrelated, but I had a dream where in the second half of the game, you know, the stuff we haven't seen yet, the game suddenly becomes extremely Lovecraftian, taking inspiration from Quake 1, as the Slayer begins to hop through dimensions. This is highly unlikely to happen, but I thought it was an interesting idea, I mean, you could easily combine the Quake and Doom universes through the use of Slipgates, which are referenced in Doom Eternal, from what we know. I also had a dream today where I was fighting a Cyberdemon (Tyrant in this case) with my rocket launcher but it was too hard to kill until the Unmaykr turned up in my hands and could be able to kiil him... 0 Share this post Link to post
Hunting4r2d2 Posted February 21, 2020 IGN just released some new gameplay of the Cultist Base Master Level. I really like the idea behind remixing the enemy encounters to create almost entirely new levels, as it seems it will add a lot of replayability to an already massive game. 3 Share this post Link to post
Novaseer Posted February 22, 2020 Shame the video didn't show us any Crucible Blade gameplay, even though you can see the icon for it in the bottom right. 0 Share this post Link to post
Robo_Cola Posted February 24, 2020 3 hours ago, Kristian Nebula said: So it's pretty much confirmed at the beginning that alternate skins will show up in 3rd person cutscenes. It looks so sick! 0 Share this post Link to post
Linguica Posted February 28, 2020 Upper limit is now 1000 FPS, god damn. Apparently they have pushed 400 FPS internally. Casual mention of possible "global illumination" down the line and coy references to next-gen console features makes me confident that raytracing is coming to idtech 7 sooner or later. 0 Share this post Link to post
Super Mighty G Posted February 28, 2020 id pushing the boundaries of tech as always. 0 Share this post Link to post
chemo Posted February 28, 2020 (edited) 33 minutes ago, Linguica said: Casual mention of possible "global illumination" down the line and coy references to next-gen console features makes me confident that raytracing is coming to idtech 7 sooner or later. Marty said in this DF interview that the tech team has recently started looking into it Plus, Wolfenstein Youngblood (which runs on Id Tech 6) added ray-traced reflections and DLSS last month, so they have something to work off of. 0 Share this post Link to post