DOEL Posted February 1, 2020 Grew up playing Doom 1, 2 on DOS and Doom95 but used GZDoom when I first got back into it along with Zandronum for multiplayer. I recently switched to PrBoom+ so I can record and watch demos and get an even more "true" experience. How do I make it so monsters make their alert sound when they kill another monster while infighting? I haven't figured out how to do this with any source port. And is it me, or does PrBoom+ sometimes (but very rarely) not register point blank SSG shots or somehow completely miss an enemy's hitbox? For some reason it seems most common with pinkies. It's happened in demos I've recorded and I've seen it in other people's demos. 1 Share this post Link to post
andrewj Posted February 1, 2020 1 hour ago, DOEL said: nd is it me, or does PrBoom+ sometimes (but very rarely) not register point blank SSG shots or somehow completely miss an enemy's hitbox? For some reason it seems most common with pinkies. It's happened in demos I've recorded and I've seen it in other people's demos. It is probably this: https://doomwiki.org/wiki/Flawed_collision_detection 4 Share this post Link to post
Xeriphas1994 Posted February 7, 2020 (edited) On 1/31/2020 at 9:02 PM, DOEL said: How do I make it so monsters make their alert sound when they kill another monster while infighting? Using PrBoom+ as my main port for over a decade, this has always worked for me IIRC. But I am still on 2.5.1.0 so conceivably it's a regression? Try asking in the main thread, especially if you have a lmp handy. Edited February 7, 2020 by Xeriphas1994 : hedge 0 Share this post Link to post
Diabolución Posted February 7, 2020 monsters_remember http://manpages.ubuntu.com/manpages/trusty/man5/prboom-plus.cfg.5.html 0 Share this post Link to post
BlitzTheNutz25 Posted February 23, 2020 Not trying to accidentally white-knight my favorite classic source port, but I recommend Chocolate/Crispy Doom. It's a good way to play DooM in a way that makes it as close to Dos as possible without the tedious process of setting it up. Just pop in some IWADs and enjoy! :) 2 Share this post Link to post
MSX Posted February 27, 2020 I can second the whole post above me. Just you know. 0 Share this post Link to post
VGA Posted February 28, 2020 On 2/1/2020 at 5:06 AM, andrewj said: It is probably this: https://doomwiki.org/wiki/Flawed_collision_detection Which ports fix this? The blockmap bug? 0 Share this post Link to post