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ryg

Problems with GZDoom-BF settings

Question

I am experiencing problems with GZDoom-BF that I suspect to be a settings issue. The editor creates nodes for linedefs that cross paths even if Snap to Geometry and Split Joined Sectors when Drawing Lines are set to off. This not only happens when I draw new lines but annoyingly also to existing crossed lines that cross without node (on purpose) when I create new sectors somewhere else on the map. Any GZDoom buffs who recognize where my settings betray me?

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