Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
StalkerBlade

Doom Episode - 1 Remaster

Recommended Posts

The environments look amazing, but I kinda wish the enemies could have some form of respriting to not stand out so much. It's weird having such detailed environments but still have the old 1993 sprites.

Share this post


Link to post
On 2/10/2020 at 2:41 PM, cambreaKer said:

those maps look great, but i don't like the "hd" textures, they just look out of place for me.

I thought they looked kind of off at first too, but I got used to them pretty fast. It might not look like it, but they can get pretty crusty when you have the texture filters off.

 

On 2/10/2020 at 4:17 PM, ZALGO said:

The environments look amazing, but I kinda wish the enemies could have some form of respriting to not stand out so much. It's weird having such detailed environments but still have the old 1993 sprites.

https://www.doomworld.com/forum/topic/99021-doom-neural-upscale-2x-v-10/

 

;^)

 

There's also this if you like quake 2.

 

16 hours ago, elden4 said:

super awesome!! make it compatible with smooth doom!! please!!

It will be; It should be compatible with most gameplay mods.

Share this post


Link to post

E1M8's done.

Screenshot_Doom_20200307_025702.png.8d5ceb18726c1cbd37f5ad17db2da96c.png

Screenshot_Doom_20200307_140118.png.ddc68f39d5e1a2ce417f0239301218e8.png

 

This one was fun to do; I'm pretty happy with how it turned out. I added a few more Spectre's to the boss fight because I thought it was a little too easy. This map wasn't made with multiplayer in mind, so it's possible that the end section might break when there's more than one player in the map.

Share this post


Link to post

E1M1's finished.

Screenshot_Doom_20200403_210132.png.71c7161c7d8f0c44f014b73d685e797f.png

Also replaced the nukage textures with something new. I might also need some play testers soon to try out what I have so far...

Share this post


Link to post

reminds me of that doom 2 re-build-t but slightly grittier. gonna be looking forward to this

Share this post


Link to post

It actually runs fairly smooth..most of the time... I have a pretty old GPU and manage to run it with dynamic lights, shadow maps, and low AO while still getting ~50-40 fps.

Share this post


Link to post

E1M8 looks astoundingly good. So atmospheric.  Is that just lighting or is there some kind of screen filter giving everything that reddened, arid look?

Share this post


Link to post

It's just sector lighting with a slight red-ish white color. It's also my favorite map in the set so far, as far as atmosphere goes.

Share this post


Link to post

Small tease of E1M5.

Screenshot_Doom_20200719_130426.png.91b7bb6d42520f7e78347a404bd1a2c9.png

I'm going to take a bit of a risk with this one because I've always had mixed feelings about this map. Don't get me wrong, it's a pretty fun level to play through and all, but there's something I've never liked about it...The music. I never thought it fit the map at all and makes the pacing feel extremely sluggish, especially after exiting a map like E1M4. I get that it's trying to be "spooky", but it just feels more awkward than anything and that's why I'm changing it to something I think fits it more. It would've been more fitting if they'd used it in one of the Hell maps, if you ask me.

Share this post


Link to post

You can always use SilentZorah's remix of E1M5 if you feel like it needs more umph in upbeat action.

Share this post


Link to post

The Doom medley of Suspense, Dark Halls, and Demon's from Adrian's Pen that's in Double Impact could work too! Keep up the great work, I'm looking forward to playing this!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×