seed Posted September 10, 2019 This question seems to pop up periodically. Fair enough: None. Sure, some of them really piss me off sometimes, but they all serve their purpose in the bestiary. It all comes down to how you use them. 0 Share this post Link to post
TMAD Posted September 10, 2019 For me it would have to be the Lost Souls. They get in your way and take way too long to kill. For Doom 2 then by extension it would have to be the Pain Elementals. Spawning more Lost Souls as an attack is annoying, and then they spawn more lost souls when they die. 0 Share this post Link to post
twistedhydrgoen Posted February 11, 2020 Mine is the Archvile, its very annoying. It resurrects other demons, but hey, at least it doesn't resurrect cyber demons. On the bright side, these suckers are rare. (BTW, it can be from doom 2 aswell.) 5 Share this post Link to post
Katey Kat Posted February 11, 2020 (edited) friccin chaingunners. they're like shotgunners but on steroids. at least archviles are rare. 7 Share this post Link to post
Tartlman Posted February 11, 2020 Revenants. Fucking bullshit ass 80 damage fireballs. On another note, i just watched a chaingunner tank an entire SSG blast because of blockmap fuckery, so that was something 17 Share this post Link to post
Arbys550 Posted February 11, 2020 Mancubi. Don't know why more people don't talk about these guys but to me they're incredibly annoying. I've never finished a fight and went "oh wow, those mancubi where really fun to fight!" But I HAVE said that for enemies like archviles, chaingunners, and revs, monsters that a lot of people hate. 1 Share this post Link to post
Jayextee Posted February 11, 2020 Pain elemental. At best, they're a priority target that steals my focus for a couple of seconds; at worst, they've littered the arena with lost souls that are going to complicate things or drain my ammo resources. At least chaingunners die in a rocket blast without making that a die-roll. 5 Share this post Link to post
noshutdown Posted February 11, 2020 (edited) yeah i hate archviles aswell, they are so threatening that everyone is forced to kill them as quickly as possible. and they don't go down easily. 0 Share this post Link to post
DiamondDude11 Posted February 11, 2020 Spectres (If we are talking Brutal Doom) If not, shotgunners... 0 Share this post Link to post
nname Posted February 11, 2020 Arch-vile. I hate and love him at the same time. He is a tough enemy, but also one of the coolest enemies ever, imo. 2 Share this post Link to post
Tartlman Posted February 11, 2020 (edited) 22 minutes ago, noshutdown said: yeah i hate archviles aswell, they are so threatening that everyone is forced to kill them as quickly as possible. and they don't go down easily. isn't that why mappers use them though? i honestly think that the archvile is one of the best enemies, if you use him right... 5 Share this post Link to post
Roofi Posted February 11, 2020 I love all demons as long as they don't kill me. 2 Share this post Link to post
twistedhydrgoen Posted February 11, 2020 14 minutes ago, Graf Zahl said: The Walldemon, of course. The wall demon (Icon of Sin) Isn't really a demon, it's basically a texture on the wall, shooting its exposed brain will kill something that's inside (John Romero's head) But hey, it is just my opinion. 1 Share this post Link to post
Graf Zahl Posted February 11, 2020 8 minutes ago, twistedhydrgoen said: The wall demon (Icon of Sin) Isn't really a demon, it's basically a texture on the wall, shooting its exposed brain will kill something that's inside (John Romero's head) But hey, it is just my opinion. That's why I hate it! :D 7 Share this post Link to post
baja blast rd. Posted February 11, 2020 An imp named Fred owes me $50. 39 Share this post Link to post
ReaperAA Posted February 11, 2020 Icon of Sin of course. A terrible boss of an otherwise awesome game. Among the regular ones, I'll say the Baron of Hell. Ok, well I don't hate it but I fell that it is redundant. Anything a baron can do, 2 Hellknights can do better. 3 Share this post Link to post
DiamondDude11 Posted February 11, 2020 (edited) And a spectre cost me two E1M3 runs in my Casual playthrough of Brutal Doom HMP. I wasted a good 30 minutes because of them. 0 Share this post Link to post
Steve88 Posted February 11, 2020 Pain Elementals, because fucking lost souls are a pain in the ass to kill and it takes like 5 seconds of existing for a pain Elementals to produce a bazillion lost souls all chasing your ass down and getting in your way. 2 Share this post Link to post
seed Posted February 11, 2020 Apart from the IoS, Lost Souls. One is a stationary wall, the other is a moving wall... 2 Share this post Link to post
baja blast rd. Posted February 11, 2020 (edited) For a proper answer, I'll go into the extended R667 cast. Monsters with self-destructive offense, namely suicide bombers, have ended up getting my goat in looser community projects: - Nearly everyone wants to at least experiment with them. - Nearly everyone ends up using them in similar ways (like right behind a corner or crate, in "gotcha" moments), which wears thin over a mapset. - Irregularities in teleport closet design can bring out their faults (like a trap delayed by a second or two because of an airy closet, so you happen to walk right to the spot where one warps in). - Organizer oversight plays a minimal role in loose CPs, so these recurrences aren't discouraged. skillsaw's Valiant showed how to use them excellently in the general case: - They aren't in every map -- in fact, far from it. - Rather than appearing in ones and twos all over the place, they are generally confined to specific set pieces. - When they are used as "gotchas," it's a couple times at most in a map, not in every tight area. - When they can be encountered even theoretically, you are insulated by distance to allow reaction, extinguishing the possibility of moments like "I'll duck behind this crate. Boom! There was a bomber already there." That is logical because Valiant is a fast-paced run 'n' gun set, which didn't want to encourage the player to corner creep. The more slow-boiled, horror-oriented Nihility exercised similar restraint, however. Edited February 11, 2020 by rdwpa 3 Share this post Link to post
unerxai Posted February 11, 2020 (edited) Lost souls, for not even counting in the amount of kills in the level. Also PE, for creating lost souls. Edited February 11, 2020 by unerxai 1 Share this post Link to post
Endingghost Posted February 11, 2020 The wall texture that can speak. If a bunch of 256x1 sectors don't count as a demon, then probably lost souls. I can't count that amount of times that I've been at <10% health and one of them has bull-charged me from behind. 3 Share this post Link to post
Asking4Id Posted February 11, 2020 I really like lost souls but I hate pain elementals. I feel like they forgot how you're supposed to defeat lost souls when they made it because now you have to use different weapons to do it. 0 Share this post Link to post
SirJuicyLemon Posted February 11, 2020 Lost Souls definitely. Those bastards should take 1 regular shotgun shot to explode. Wasting twice the shotgun shells just for them seems a bit unfair sometimes. Also very annoying. 4 Share this post Link to post
BBQgiraffe Posted February 11, 2020 9 minutes ago, SirJuicyLemon said: Lost Souls definitely. Those bastards should take 1 regular shotgun shot to explode yeah you'd think a floating piece of bone would explode in one shot 2 Share this post Link to post