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twistedhydrgoen

What is your most hated demon in Doom?

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I don't like the Icon of Sin, but more of the mechanic behind killing it and the fact that it spawns infinite monsters. I like the design of it, I think they nailed that aspect but I would really prefer a massive demon to fight against rather than the end result. We all know and love that first time we fought against the boss monsters, how big and menacing they were compared to the other canon fodders we killed prior to meeting them, heck even the Bruiser Brothers looked big compared to the Imps and Demons and Former Humans we fought before reaching them. Would be so awesome to reach map30 and find something even bigger and stronger than anything we've encountered yet.

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I wish to recant the slanderous things I said about the Pain Elemental in a similar thread to this. That goofy meatball has caused me far less grief than the Revenants ever have. I extend my apologies to the infamous Lost Soul pooper and all the damage I have personally caused for it and its family. Also, fuck Revenants. I hate those screaming bony bastards with their homing missiles and annoying RNG with every fibre of my being. Hate, hate, H A T E.

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29 minutes ago, Biodegradable said:

I wish to recant the slanderous things I said about the Pain Elemental in a similar thread to this. That goofy meatball has caused me far less grief than the Revenants ever have. I extend my apologies to the infamous Lost Soul pooper and all the damage I have personally caused for it and its family. Also, fuck Revenants. I hate those screaming bony bastards with their homing missiles and annoying RNG with every fibre of my being. Hate, hate, H A T E.

Well I, for one, LOVE revenants. Archviles too.

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archviles

 

hm

 

enemy replacement idea

 

pinkie demon turn to slow moving zombie

spectre turn to slow moving crawling zombie

archvile turn to wizard (flying imp)

chaingunner turn to guy with rocketlauncher/navy cannon

shotgundude turn to ninja with throwing stars

zombieman turn to skeleton with throwing knives

pain elemental turn to flying melee macro corona virus

lost soul turn to flying magic sword

baron of hell turn to flying hellknight (afrit, hell knight hp)

all others reskinned

Edited by CBM

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There are no bad enemies, only bad enemy placements. 

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revenants, pain elementals, lost souls, and the cyberdemon are my most hated, with the shotgun, chain gunners arent really a problem for me, unless i have low health.

 

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Lost Souls. Seriously fuck them. Berserk fisting them is the most satisfying experience.

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Honestly the worst and most annoying enemy in Doom all comes down to how it's used, the RNG, and the situation you and the enemy are in.

An Archvile could be very easy to dispatch with a large pillar between you two.

Spider Mastermind could be very annoying like in E3M8: Dis with no BFG and hardly any cover, or in a confined space with a BFG where she's just a joke.

With a chaingun or plasma rifle and a reachable distance with sufficient cover, a chaingunner can be mowed down with ease.

Pain Elemental? If you can get right up in its face as soon as possible and/or stun-lock him with the chaingun or plasma rifle, he's a bit of a joke.

 

It all depends on the situation you and the enemies are in.

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Throughout the thousands of Doom maps I've played, chaingunners have rarely been a huge problem. Revenants are occasionally irritating. Barons can be annoying.

The Spider Mastermind, however, is rarely used effectively, and even when it is, it is a cheap, lazy, uninteresting load of shit. I see nothing remotely redeeming about this enemy. It is an annoying, obnoxious, hitscanning turd and I hate it. Also doubles as the lamest final boss ever.

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Lost Souls. Just, Lost Souls. If they had maybe half to a third of their current health, then they'd be fine, enjoyable even. But every single time one of those loud, tanky little bastards survives a point-blank shotgun blast a small piece of me dies.

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These 'ing buggers:

 

Pain-Elemental-Doom-video-game-upscale-H

 

If you don't get them fast the fucking screechy lost souls they spew will surely get you. Argh!

 

 

 

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the cyberdemon not because of their difficulty but because of their size i feel like the real size of a cyberdemon would be much larger its original size was wasted potential whenever you play the last map of episode 2 of doom with brutal doom hes much bigger i like his size there its what the real size of the cyberdemon would actually be irl

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53 minutes ago, The BMFG said:

the cyberdemon not because of their difficulty but because of their size i feel like the real size of a cyberdemon would be much larger its original size was wasted potential whenever you play the last map of episode 2 of doom with brutal doom hes much bigger i like his size there its what the real size of the cyberdemon would actually be irl

 

I used to think this too, not just with the Cyberdemon but with all enemies. I've later came to realize that doomguy's speed tends to make everything seem smaller than it is, when in actuality, if you walk right up to a cyberdemon you realize he's pretty massive.

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Spectres, i funking hate 'em they block your way, they're hard to see, are annoying and they are always in the worst fucking spots

In conclusion i hate them.

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On 10/25/2020 at 8:31 PM, Uni said:

I don't like the Icon of Sin, but more of the mechanic behind killing it and the fact that it spawns infinite monsters. I like the design of it, I think they nailed that aspect but I would really prefer a massive demon to fight against rather than the end result. We all know and love that first time we fought against the boss monsters, how big and menacing they were compared to the other canon fodders we killed prior to meeting them, heck even the Bruiser Brothers looked big compared to the Imps and Demons and Former Humans we fought before reaching them. Would be so awesome to reach map30 and find something even bigger and stronger than anything we've encountered yet.

That is one credit I will give to Brutal Doom, it made the Icon fight actually pretty cool, at least compared to the vanilla fight

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On 10/26/2020 at 12:15 PM, Ajora said:

There are no bad enemies, only bad enemy placements. 

This is very true, every single enemy in Doom serves a purpose, and when they are used correctly, it becomes more like a game of chess. It forces the player to pass by health or armor pickups, or leave that Berserk pack at the beginning behind, just in case they run out of health before they run out of ammo. It really becomes an adventure, and at times you'll realize "Shit... I fucked up". It's why I'm still playing the game, and as much as I can get pissed about the RNG, it's what keeps it exciting. No single playthrough is exactly the same, sometimes that shotgunner will take 5 health off, sometimes he'll take 40. It keeps it fun, whether I'm punching a Baron of Hell to death, or hitting him with the BFG, it's fun. The Doom community has had so much creativity over the last few decades it's amazing.

 

Except Revenants. Just give me a sign that you're going to do a direct fire missile, or a slower homing missile. And I don't have a problem with them for the most part, they really add some adrenaline to a fight. But when you walk around a corner, and a wall opens and there's 10 revenants behind it? That's... kind of bad enemy placement.

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2 hours ago, Jello said:

But when you walk around a corner, and a wall opens and there's 10 revenants behind it? That's... kind of bad enemy placement.

Not if you have a rocket launcher.

 

 

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5 minutes ago, Juza said:

Not if you have a rocket launcher.

 

Bad idea if there's barely any room left, the last weapon you'd want to use in such conditions is a RL.

 

Plasma is preferable. But at any rate, I agree with the sentiment that all monsters in Doom have a purpose, however some could have been better. Lost Souls never needed so much health, and could've been more aggressive. I always thought Doom 64 nailed them, and still do.

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Revenants. They always get me, so as soon as I see one I blast it with the strongest weapon I have on hand.

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