Cinnamon Killjoy Posted October 26, 2020 Spider Mastermind. Great idea, but way too weak. 0 Share this post Link to post
Uni Posted October 26, 2020 I don't like the Icon of Sin, but more of the mechanic behind killing it and the fact that it spawns infinite monsters. I like the design of it, I think they nailed that aspect but I would really prefer a massive demon to fight against rather than the end result. We all know and love that first time we fought against the boss monsters, how big and menacing they were compared to the other canon fodders we killed prior to meeting them, heck even the Bruiser Brothers looked big compared to the Imps and Demons and Former Humans we fought before reaching them. Would be so awesome to reach map30 and find something even bigger and stronger than anything we've encountered yet. 3 Share this post Link to post
Dr.Ferret Posted October 26, 2020 (edited) Chain gunner if you count them a demon. 0 Share this post Link to post
Biodegradable Posted October 26, 2020 (edited) I wish to recant the slanderous things I said about the Pain Elemental in a similar thread to this. That goofy meatball has caused me far less grief than the Revenants ever have. I extend my apologies to the infamous Lost Soul pooper and all the damage I have personally caused for it and its family. Also, fuck Revenants. I hate those screaming bony bastards with their homing missiles and annoying RNG with every fibre of my being. Hate, hate, H A T E. 1 Share this post Link to post
Egg Boy Posted October 26, 2020 29 minutes ago, Biodegradable said: I wish to recant the slanderous things I said about the Pain Elemental in a similar thread to this. That goofy meatball has caused me far less grief than the Revenants ever have. I extend my apologies to the infamous Lost Soul pooper and all the damage I have personally caused for it and its family. Also, fuck Revenants. I hate those screaming bony bastards with their homing missiles and annoying RNG with every fibre of my being. Hate, hate, H A T E. Well I, for one, LOVE revenants. Archviles too. 3 Share this post Link to post
Biodegradable Posted October 26, 2020 Just now, Egg Boy said: Well I, for one, LOVE revenants I love to hate them. 2 Share this post Link to post
CBM Posted October 26, 2020 (edited) archviles hm enemy replacement idea pinkie demon turn to slow moving zombie spectre turn to slow moving crawling zombie archvile turn to wizard (flying imp) chaingunner turn to guy with rocketlauncher/navy cannon shotgundude turn to ninja with throwing stars zombieman turn to skeleton with throwing knives pain elemental turn to flying melee macro corona virus lost soul turn to flying magic sword baron of hell turn to flying hellknight (afrit, hell knight hp) all others reskinned Edited October 26, 2020 by CBM 0 Share this post Link to post
Oldschoolgeek32 Posted October 26, 2020 Mine is usually the archvile but revenants can get annoying sometimes 2 Share this post Link to post
JuanchoES Posted October 26, 2020 lost souls and pain elementals, they add nothing to the game and are so anoying 0 Share this post Link to post
[McD]James Posted October 26, 2020 There are no bad enemies, only bad enemy placements. 8 Share this post Link to post
ViolentBeetle Posted October 26, 2020 Chaingunners probably. They are just not interesting. This is mostly mapper's perspective, I barely ever use them. 0 Share this post Link to post
Deathclaw886 Posted October 26, 2020 revenants, pain elementals, lost souls, and the cyberdemon are my most hated, with the shotgun, chain gunners arent really a problem for me, unless i have low health. 0 Share this post Link to post
paturn Posted November 6, 2020 Lost Souls. Seriously fuck them. Berserk fisting them is the most satisfying experience. 2 Share this post Link to post
bfredric Posted November 7, 2020 Anyone who doesn’t know chain gunners are the worst enemy is dead to me 1 Share this post Link to post
Dunn & Dunn Posted November 7, 2020 Honestly the worst and most annoying enemy in Doom all comes down to how it's used, the RNG, and the situation you and the enemy are in. An Archvile could be very easy to dispatch with a large pillar between you two. Spider Mastermind could be very annoying like in E3M8: Dis with no BFG and hardly any cover, or in a confined space with a BFG where she's just a joke. With a chaingun or plasma rifle and a reachable distance with sufficient cover, a chaingunner can be mowed down with ease. Pain Elemental? If you can get right up in its face as soon as possible and/or stun-lock him with the chaingun or plasma rifle, he's a bit of a joke. It all depends on the situation you and the enemies are in. 0 Share this post Link to post
TheMagicMushroomMan Posted November 7, 2020 (edited) Throughout the thousands of Doom maps I've played, chaingunners have rarely been a huge problem. Revenants are occasionally irritating. Barons can be annoying. The Spider Mastermind, however, is rarely used effectively, and even when it is, it is a cheap, lazy, uninteresting load of shit. I see nothing remotely redeeming about this enemy. It is an annoying, obnoxious, hitscanning turd and I hate it. Also doubles as the lamest final boss ever. 1 Share this post Link to post
Omniarch Posted November 7, 2020 Lost Souls. Just, Lost Souls. If they had maybe half to a third of their current health, then they'd be fine, enjoyable even. But every single time one of those loud, tanky little bastards survives a point-blank shotgun blast a small piece of me dies. 2 Share this post Link to post
smeghammer Posted November 7, 2020 These 'ing buggers: If you don't get them fast the fucking screechy lost souls they spew will surely get you. Argh! 0 Share this post Link to post
The BMFG Posted November 7, 2020 the cyberdemon not because of their difficulty but because of their size i feel like the real size of a cyberdemon would be much larger its original size was wasted potential whenever you play the last map of episode 2 of doom with brutal doom hes much bigger i like his size there its what the real size of the cyberdemon would actually be irl 0 Share this post Link to post
Arbys550 Posted November 7, 2020 53 minutes ago, The BMFG said: the cyberdemon not because of their difficulty but because of their size i feel like the real size of a cyberdemon would be much larger its original size was wasted potential whenever you play the last map of episode 2 of doom with brutal doom hes much bigger i like his size there its what the real size of the cyberdemon would actually be irl I used to think this too, not just with the Cyberdemon but with all enemies. I've later came to realize that doomguy's speed tends to make everything seem smaller than it is, when in actuality, if you walk right up to a cyberdemon you realize he's pretty massive. 5 Share this post Link to post
jghfugg29833 Posted November 8, 2020 Spectres, i funking hate 'em they block your way, they're hard to see, are annoying and they are always in the worst fucking spots In conclusion i hate them. 1 Share this post Link to post
GraphicBleeder Posted November 8, 2020 On 10/25/2020 at 8:31 PM, Uni said: I don't like the Icon of Sin, but more of the mechanic behind killing it and the fact that it spawns infinite monsters. I like the design of it, I think they nailed that aspect but I would really prefer a massive demon to fight against rather than the end result. We all know and love that first time we fought against the boss monsters, how big and menacing they were compared to the other canon fodders we killed prior to meeting them, heck even the Bruiser Brothers looked big compared to the Imps and Demons and Former Humans we fought before reaching them. Would be so awesome to reach map30 and find something even bigger and stronger than anything we've encountered yet. That is one credit I will give to Brutal Doom, it made the Icon fight actually pretty cool, at least compared to the vanilla fight 1 Share this post Link to post
Jello Posted November 8, 2020 On 10/26/2020 at 12:15 PM, Ajora said: There are no bad enemies, only bad enemy placements. This is very true, every single enemy in Doom serves a purpose, and when they are used correctly, it becomes more like a game of chess. It forces the player to pass by health or armor pickups, or leave that Berserk pack at the beginning behind, just in case they run out of health before they run out of ammo. It really becomes an adventure, and at times you'll realize "Shit... I fucked up". It's why I'm still playing the game, and as much as I can get pissed about the RNG, it's what keeps it exciting. No single playthrough is exactly the same, sometimes that shotgunner will take 5 health off, sometimes he'll take 40. It keeps it fun, whether I'm punching a Baron of Hell to death, or hitting him with the BFG, it's fun. The Doom community has had so much creativity over the last few decades it's amazing. Except Revenants. Just give me a sign that you're going to do a direct fire missile, or a slower homing missile. And I don't have a problem with them for the most part, they really add some adrenaline to a fight. But when you walk around a corner, and a wall opens and there's 10 revenants behind it? That's... kind of bad enemy placement. 3 Share this post Link to post
Juza Posted November 8, 2020 2 hours ago, Jello said: But when you walk around a corner, and a wall opens and there's 10 revenants behind it? That's... kind of bad enemy placement. Not if you have a rocket launcher. 2 Share this post Link to post
seed Posted November 8, 2020 5 minutes ago, Juza said: Not if you have a rocket launcher. Bad idea if there's barely any room left, the last weapon you'd want to use in such conditions is a RL. Plasma is preferable. But at any rate, I agree with the sentiment that all monsters in Doom have a purpose, however some could have been better. Lost Souls never needed so much health, and could've been more aggressive. I always thought Doom 64 nailed them, and still do. 0 Share this post Link to post
mortisgoro Posted November 8, 2020 Pain Elementals. They can go eat a fat dick. 0 Share this post Link to post
tealdude Posted November 9, 2020 Revenants. They always get me, so as soon as I see one I blast it with the strongest weapon I have on hand. 0 Share this post Link to post