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doom_marine666

What is your most hated demon in Doom?

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Chaingunners. I can't remember the name, but one time I gave up on a very famous megawad (with some excellent map design) because it was INFESTED with them. Seriously, I think the author had some sort of fetish for the bastards.

Ragequit, delete, empty trash can.

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hardcore_gamer said:

Aren't they only found in Doom 64?


And every other generic zdoom wad.

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Use3D said:

And every other generic zdoom wad.


Let's not forget those blue fuckers from PSX Doom. Hard to see in the blue tinted room and they eat up ammo.

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hardcore_gamer said:

Aren't they only found in Doom 64?



Actually I meant these ones.

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DuckReconMajor said:

Shift-Delete also works


If you want to make absolutely sure it's gone, you have to overwrite the disk sectors before deleting the file. :D

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A strong electromagnet also works wonders if you're determined to remove all trace of a file.

Maes said:

Ghost monsters. Those fuckers sure are hard to kill and relentless.

Ghost gods. First encountered one of those in Map14, a trooper that walked through walls and chipped away at my health. Back then I didn't know how to kill them.

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I hate the revenants most. Their missiles not only do a lot of damage, but they are heat-seekers. The hell with that.

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TheStiCat said:

I hate the revenants most. Their missiles not only do a lot of damage, but they are heat-seekers. The hell with that.


Its only a problem if the WAD author is an asshole and decides to put them extremely far away from the player so that he can't just shot them.

Like that early level in Doom core where there is a canyon with 2 revenants on the other side that shoot at you.

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I hate the super shotgun guy the most. They are at about 3.3 times as tough (100hp) as normal shotgun guys and obviously do much more damage to you. When you load a mod with the extra monsters, they are randomly placed where shotgun guys would appear, so they appear relatively early in the levels.

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Most custom monsters are ridiculously overpowered and unbalanced anyway. Perhaps the worst of the bunch that I've seen was that Pyro Cyberdemon used in that painful Doom 2 mish-mash by Masa: as soon as it spotted you, it set half of the level alight with fire damaging as a bfg blast to your face, and it was pretty much inescapable in a closed space.

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Back to vanilla doom reality, i hate the baron the most, because they are tough as hell (pun intended). They ought have just made the baron 'bosses' super tough with normal barons having maybe 1.5-2x health of a hell knight.

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Zom-B said:

I hate the super shotgun guy the most. They are at about 3.3 times as tough (100hp) as normal shotgun guys and obviously do much more damage to you. When you load a mod with the extra monsters, they are randomly placed where shotgun guys would appear, so they appear relatively early in the levels.


Well, is there really a SSG guy in doom?

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hardcore_gamer said:

Like that early level in Doom core where there is a canyon with 2 revenants on the other side that shoot at you.

I should mention 1024Clau MAP30... meh.

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Zom-B said:

normal barons having maybe 1.5-2x health of a hell knight.


But that's already how their health ratios are (2x). From the wiki:

  • Baron: 1000 HP
  • Knight: 500 HP
Having 1.5x health (750 HP) with the SSG in the game, would only mean a difference of one blast most of the time.

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Hmm I see. The wiki also states that their attacks have the same hitpoints.

The megawads I usually play (like Invasion UAC) have a baron who's attacks are more potent than the knight's, and their health is probably also boosted. (I'm not talking about the beet red Belphegor)

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hardcore_gamer said:

...Like that early level in Doom core where there is a canyon with 2 revenants on the other side that shoot at you.

Like Plutonia MAP02?

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finnw said:

Like Plutonia MAP02?


Perhaps, I don't remember precisely which map. In any case its bullshit when map authors do cheap shit like that.

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Zom-B said:

I hate the super shotgun guy the most. They are at about 3.3 times as tough (100hp) as normal shotgun guys and obviously do much more damage to you. When you load a mod with the extra monsters, they are randomly placed where shotgun guys would appear, so they appear relatively early in the levels.


Those guys piss me off too. >:(

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Nah, I bet you both enjoy the INCREASED QUANTITY of HOT, MANLY, MAGNUM BUCKSHOT.

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Maes said:

Nah, I bet you both enjoy the INCREASED QUANTITY of HOT, MANLY, MAGNUM BUCKSHOT.


Well, I sure don't.

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re all the revenant hate: There's actually a lot of good points about revenants as monsters:

  1. This one's been mentioned before, but their lower health makes them a good in-between monster between imps and knights. Similarly their higher pain chance makes them even more of an in-betweener.
  2. Their small frame makes them extra susceptible to splash damage in tight groups: Five revenants take less space as five knights do, so they fall faster to rockets (even if they had the same amount of health).
  3. They move faster than other similar monsters do. This, combined with their smaller hitbox, makes them ideal middle tier monsters to use in crate mazes and other similar areas.
  4. Their ability to avoid shots at longer ranges (thanks to the small hitbox and their speed) forces the player to get closer to the revenants. This makes the game more interesting and is a good thing.
  5. The revenants' preference to do melee at close distances makes dueling them in tight spaces an experience completely different from any other Doom monster.
  6. The homing missile. If they didn't have an attack different from the straight missile they'd be pointless monsters. If you have problems with dodging homing missiles go practice playing the game (it's not my fault if you suck at Doom).
Revenants are one of the best monsters in the game (topped only by AVs, and sometimes mancs) since they're able to prevent the game from stagnating too much. Of course, just like with any other monsters revs too can be misused, but better used revs actually keep the game flowing by forcing you to get your ass moving.

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Jodwin said:

Revenants are one of the best monsters in the game (topped only by AVs, and sometimes mancs) since they're able to prevent the game from stagnating too much. Of course, just like with any other monsters revs too can be misused, but better used revs actually keep the game flowing by forcing you to get your ass moving.


For all my Revenant hate, I definitely don't disagree with this statement. They are a good niche-filling monster when used properly.

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Revenants would be worth going after if you could pickup their homing missile gear, but as it is I'd rather just stir up some shit and leave the other monsters take care of them. Those gangbangers aren't worth wasting any shells on.

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I love killing them. It is worth it to me to use my ammo just to hear their death sound. Ammo wasted having fun sin't ammo wasted.

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I used to fear and loathe Revenants, but after trial by fire I've gotten very good at handling them. Especially after stuff like H2H-Xmas (alt. title: "Romancing the Revenant"). Pretty much everything Jodwin said is spot on. Also a group of Revenants activating at the same time nearby is one of the greatest aural stingers you can create in Doom.

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