Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Mr.S Retro

How to make a dynamic exp system?


What I want to do is something like this.

The more "mortally challenged" you kill the higher your damage becomes

The more damage you take the more resistant you become

The more you get knocked to 10%>Health the more max health

The more large ammo pickups (box of bullets/shells/rockets and cell packs) you get more max ammo

Share this post

Link to post

1 answer to this question

Recommended Posts

  • 1

I think you could accomplish all of this using ACS and CustomInventory tracking items.


For example, a running script that monitors health. If it goes under 10, give the player +1 to a "HealthBelow10" item (arbitrary name). The same script then can check if the player has earned, say 10 or 15 of them, and give the player an item to boost max health.


The items and inventory stuff would all be done in DECORATE.


Check out Doom EXP by @Officer D. Ask him about it too, his mod probably uses similar or better methods.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now