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LORDZILLA_2002

Weird texture HOM thing.

Question

I've been working on this map on and off for the last few months and I recently added a small section where you interact with a computer (some tagged linedefs with a computer texture) and it lowers this section in the room revealing a keycard and a hell knight which are placed on a sector that's raised slightly above the floor... and that sector has a sort of Hall of Mirrors effect for some reason and I don't know how to fix it.

 

I've provided a few screenshots which should hopefully help.

 

The map is in DOOM II format.

image.png.cd33aa3254f302af275dbdfe6b706953.png

image.png.7dd014fdf0f117278395d3878067c15e.png

image.png.0cdfe86e56c83a397c50f2e3321e73d7.pngimage.png.342d5c4f4e8b1e015c33dbd6d6ab763d.png

image.png

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Looks like the linedefs around the raised section are missing lower textures.

 

If I'm interpreting your map correctly, you just need to assign back-side lower textures to the linedefs in the inner square. They're not visible when the map starts so DoomBuilder won't flag them as missing - it doesn't know that they will be visible later once the outer sector lowers.

 

Like this:

 

993809176_missingtextures.jpg.c49f9e0299275be346fe6c6765870576.jpg

 

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