Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Captain Toenail

Defining new animated textures for limit-removing Heretic ports

Recommended Posts

If you are creating a limit-removing wad for Heretic, how do you define new animated textures?

 

Can you use Boom's ANIMATED lump? Is that compatible with prboom HereticPlus or whatever?

 

Or am I just going to have to edit the existing water/lavafall textures?

Share this post


Link to post

For fully compatible limit-removing, you can't define new animated textures, just like plain limit-removing Doom. The most common way of getting new textures is just to replace one of the existing animated textures with a really wide texture, that's a composite of all the new textures you want (no maximum width IIRC), and just use texture offsets to only display the part you want.

 

However for limit-removing Heretic, 99% of the people that play it will do so in a ZDoom based port, and ANIMATED lumps should work fine there.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×