Captain Toenail Posted February 16, 2020 (edited) If you are creating a limit-removing wad for Heretic, how do you define new animated textures? Can you use Boom's ANIMATED lump? Is that compatible with prboom HereticPlus or whatever? Or am I just going to have to edit the existing water/lavafall textures? 0 Share this post Link to post
plums Posted February 18, 2020 For fully compatible limit-removing, you can't define new animated textures, just like plain limit-removing Doom. The most common way of getting new textures is just to replace one of the existing animated textures with a really wide texture, that's a composite of all the new textures you want (no maximum width IIRC), and just use texture offsets to only display the part you want. However for limit-removing Heretic, 99% of the people that play it will do so in a ZDoom based port, and ANIMATED lumps should work fine there. 1 Share this post Link to post