illwieckz Posted May 31, 2021 On 2/22/2020 at 6:11 PM, icecoldduke said: BspNav now processes patch surface types. Which fixes pathfinding bugs in q3dm1 were the bots couldn't walk into the serpent thing. Hi! Do you know about the Unvanquished and Dæmon engine projects? It's a Quake 3 derivative game and engine (the Unvanquished game is based on a Quake 3 mod, Tremulous). It has navmesh support since 2013 or something like that. The navmesh generation code is currently living in a q3map2 branch there:https://github.com/DaemonEngine/daemonmap That daemonmap tool is shipped with NetRadiant. Which is kept in sync with upstream q3map2 (we just did not merged it in q3map2 because in the end we would like to generate those navmeshes in game code). The Dæmon engine is not compatible with Quake 3 anymore (too much changes happened), but still uses legacy Q3 bsp so daemonmap still work with Q3 bsp files. If one day you want to come back to your project, maybe we can collaborate? 🙂 0 Share this post Link to post