nelguy Posted February 19, 2020 Since D64 is technically a Doom engine game, is there any way to get Doom 64 Retribution or any GOOD Doom 64 WAD or ipk3 game recognized in the GZDoom console? PLEASE LET ME KNOW. 0 Share this post Link to post
MFG38 Posted February 19, 2020 If I recall correctly, there were talks of Doom 64 IWAD support for GZDoom at one point, but for one reason or another, it never got implemented. I think the gist of the issue at hand was that Doom 64 in itself doesn't contain a WAD file, so one would have to be generated with the WadGen application that comes with Doom 64 EX. Or it might be that I'm misremembering the whole thing. In any case, you should be able to make an IWAD version of Doom 64: Retribution by adding an IWADINFO lump into it and saving it as either .iwad or .ipk3, whichever format it's in. It's been ages since I touched Retribution and it's been long since off my hard drive, so I forget if it's in .wad or .pk3 format. 0 Share this post Link to post
nelguy Posted February 19, 2020 But will it get recognized at the console? 0 Share this post Link to post
Redneckerz Posted February 19, 2020 (edited) 9 hours ago, nelguy said: But will it get recognized at the console? Why don't you try this out yourself instead? EDIT: I see now. You don't know how, so you made another thread about it asking how to. 0 Share this post Link to post
Gez Posted February 19, 2020 I have no idea what "recognized at the GZDoom console" is supposed to mean. 2 Share this post Link to post
Diabolución Posted February 19, 2020 2 minutes ago, Gez said: console Launcher, probably. 0 Share this post Link to post
Redneckerz Posted February 19, 2020 46 minutes ago, Gez said: I have no idea what "recognized at the GZDoom console" is supposed to mean. The Launcher bit when you start up GZDoom. It incidentially looks a lot like a console window similar to Quake 3's. Given that OP however does not know how to do this and has made another thread asking how to, + OP's thread posting in general (There are multiple) id say OP is at the very least a curious and aspiring bee, but as an aspiring bee he does not know yet where to get the honey. :) 2 Share this post Link to post
Gez Posted February 19, 2020 Yeah well my protip is to start by learning to read the wikis. And also learn to second-guess yourself a bit: just because you can do something doesn't mean you should. I haven't seen anything that would justify making a Retribution mod into an IWAD a good idea. 2 Share this post Link to post
D4NUK1 Posted February 19, 2020 Maybe in march when Doom 64 PC it's launched, maybe will contain a proper .WAD to launch standalone. 0 Share this post Link to post
Gez Posted February 19, 2020 Direct support for Doom 64 may indeed happen after the rerelease. Not directly after, though, and it'll also depend on whether the rerelease's source code is at least partly released, or at the very least if Doom64 EX's code is still usable with it. 0 Share this post Link to post
Immorpher Posted February 19, 2020 (edited) There might not be a big chance of the re-release source code getting partially released, but given Nightdive's track record with Turok they will likely have a way to add mods and access some of the assets. But the guys who are behind GEC Master Edition / DZDoom and recently the PS1 Doom reverse engineering project are also reverse engineering the Doom 64 assembly code. Now it just depends if how much of that gets added into GZDoom or becomes its own thing like DZDoom. Edited February 19, 2020 by Immorpher 2 Share this post Link to post
Gerardo194 Posted February 19, 2020 5 hours ago, Gez said: I have no idea what "recognized at the GZDoom console" is supposed to mean. I was wondering the same thing yesterday when I saw this thread... 0 Share this post Link to post