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skaarjman

Unreal Gold Remake in GZDooM engine v355

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All weapon upgrades:

Atomic pistol powerup

Energy weapon amplifier

Fire rate upgrade

Explosive rounds upgrade

Plasmatic rounds upgrade

Damage upgrade

Target seeking system

Screenshot_Doom_20210205_034221.png.096c126313d3dbbbb9a0ef5542a9af91.png

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Did you know:

 

In almost every version of Unreal remake (except for very early ones) is possible to continue game without loading. Just start with new game and all inventory stats will be loaded where you left off.

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Update v2.01

https://drive.google.com/file/d/1If_Hv5NGl6C249XqbFia4E5C-8yrjOqr/view?usp=sharing

 

>Mythic chest (when in mythic difficulty option, upon entering the map, challenge is started (kill all monsters). When completed, in the end of the map chest of goods is spawned.
>Krall warrior monster

>Krall wizard monster

>Special attacks for krall monsters in Mythic mode

>Special attack for Enforcer in Mythic mode

>new weapon - Atomic ASMD

>Various bug fixes

>Small map touch ups

>Mana, target-seeking removed for now.

>Loading screen

>New menus when starting a game

>More 

 

 

 

 

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Update 215

 

>Lesser brute missiles now home their targets in mythic difficulty

>Brute missiles now home their targets in mythic difficulty

>Added more armor types

>Nuclear Kevlar suit protects from radiation effects

>Small base touch ups

>Added 1 new quest

>Added more loot for mythic challenge chest

>Mythic loot chests now contain weapon power upgrade

>Added: chance for bleeding effect after receiving melee damage

>Added: high chance for bleeding effect after receiving melee damage from Mythic monsters

>Added: high chance for concussion effect after receiving melee damage from Mythic monsters

>Medikits and bandages now remove bleeding effect

>Added poison effect

>GES biorifle sludge explosion in close proximity cause poison effect

>Increased price of Demon artifact

>Fixed bug that unable to equip armor over existing armor

>Improved Smoothness of Automags animations

 

link to .pk3

https://drive.google.com/file/d/199-91Eds6zcShR0OueHQ3XnQO0qGJpOo/view?usp=sharing

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9 hours ago, CoolerDoomeR said:

It's good, we can have a weapons only of this mod, please?

No. For weapons look for mod "doomreal"

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New version v 2.20:

>Double-barreled shotgun now decapitates Enforcer

>Double-barreled shotgun now decapitates Trooper

>Double-barreled shotgun now decapitates Trooper Soldier

>New death animations for Enforcer, Trooper and Trooper Soldier

>Double-barreled shotgun can now be upgraded with power upgrades

>Double-barreled shotgun can now be upgraded with plasmatic upgrade

>Improved blood effects and their performance

>Fixed minor UI bugs

>Added tiny XP effect

>Improved Double-barreled shotgun muzzle flashes

 

Download link (.pk3) :

https://drive.google.com/file/d/1ttIsEHt5FrHVsR31eA0VmOtoYgW8QgcA/view?usp=sharing

Edited by skaarjman : link edited

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New on v2.28
>New monster - PlagueBrute
>Fly now only throws stingers on Mythic difficulty
>Third person player model - Sonya
>Third person player model changes weapons
>Cleaned up Fly Skin

>Improved feel of map teleporter switch
>Third-person model now won't play movement animations when navigating inside menus
>Fixed water enter and exit sounds
>Added sounds for each player class - pain, death, jump

>Mythic monsters can now drop map keys, picking one up, unlocks a random map.

>Added class selection menu
>Added each class bonuses:

Sonya
-Damage dealt increased by 5 % 

Katryn
-Movement speed icreased by 5 %

Gina
-Health regeneration increased by 5 %

Ash
-Damage taken reduced by 5%

Kurgan
-Loot bonus +5% 

 

Link:

https://drive.google.com/file/d/1cRtw3gAkt_r9o_e6_4zdwfSClPSwSJpi/view?usp=sharing

 

 

 

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New on v2.33

>Improved palm models
>Fixed CAR rifle in shops
>Fixed Dispersion pistol in shops
>Fixed Chainsaw in shops
>Fixed quick inventory selection clutter: now loot, armor will not appear here. Armor is equipped in inventory menu.
>Krall hitbox corrected
>Missing ammo bugs should be fixed
>Map Exits revised

>Added Rifle upgrades:
-Power upgrade
-Double Power upgrade
-Explosive upgrade
-Plasmatic upgrade

>Added water splash effects and fixed sounds
>Unfortunately, complex selection of third person animations with stiched weapons is too much for GZDooM to handle
in multiplayer, even in LAN network, so Player's Decorate system is simplified.
~Multiplayer still don't work - out of sync errors

+About Weapon Upgrades
Only obtainable by Mythic chests (fairly common)
Names:

Power - Weapon upgraded with power pack
Sovereign - Weapon upgraded with two power packs
Swift - Weapon upgraded with rate of fire pack
Explosive - Weapon upgraded with explosive pack
Plasmatic - Weapon upgraded with plasmatic pack

 

Upgradeable weapons:

Automag - Power, rate of fire, plasmatic
Power Automag - Power
Double barreled shotgun - Power, plasmatic
Power double barreled shotgun - Power
Rifle - Power, explosive, plasmatic
Power Rifle - Power


Before playing, please remove old GZDooM config file, it might cause problems with this update.
 

 

 

https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealgold-v233/#8298586

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https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealgold-v236#downloadsform

 


+Noork Mythic chest spawn location corrected.
+Supershotgun pellet count reduced to 14 from 16
+Supershotgun spread slightly increased

+ASMD Ammo capacity increased to 60 from 50
+Atomic asmd capacity increased to 150 from 125
+Atomic pistol capacity increased to 120 from 100
+Automag ammo capacity increased to 500 from 400
+CAR rifle ammo capacity increased to 450 from 400
+Dispersion energy capacity increased from 200 to 250
+Eightball ammo capacity increased to 60 from 50
+Flak cannon ammo capacity increased to 60 from 50
+GES biorifle ammo capacity increased to 150 from 100
+Razorjack ammo capacity increased to 85 from 75
+Stinger ammo capacity increased to 250 from 200
+Shotgun ammo capacity increased to 80 from 75
+Reduced flak fragment bouncyness
+Corrected Automag projectile offsets
+Corrected CAR rifle projectile offsets
+Greatly increased Atomic ASMD projectile speed
+Fixed minigun not consuming alt fire ammo
+Added minigun altfire wind-up, slow down sound
+Added decals for Sovereign double-barreled shotgun
+Added decals for Power Sniper rifle
+Added decals for Sovereign Sniper rifle
+Fixed Stinger projectile effects performance issues
+Fixed ability to drop weapons with unintended Drop weapon key
+Fixed flashlight store item which after purchasing would only add 1 point of charge instead of full item
+Fixed flashlight item bug where it would sell 1 charge at a time instead of whole item
+Fixed Biosludge store bug where it would sell 1 item at a time instead of a pack
+Reduced amount of armor items dropped by monsters
+Reduced chance of map key drops
+Slightly increased hitbox size of Fly
+Improved Titan animation sync with boulder spawning
+Reduced Titan ground smash effect
+Reduced Mythic Brute rocket turn angle
+Vortex rikers map exit now teleports player to base instead of map5
+Slightly reduced all loot chance

+Fixed some visual bugs in Nyleve

+Adjusted Monster health and ability formulas as following:

Rank 1 - 100 % of spawn health 90% damage , 95 % movement speed
Rank 2 - 120 % of spawn health 100 % damage, 100% movement speed
Rank 3 - 175 % of spawn health 120 % damage, 110% movement speed 
Rank 4 - (Heroic) 270 % of spawn health 150 % damage, 150 % movement speed
Rank 5 - (Mythic) 425 % of spawn health 250 % damage, 200 % movement speed


Mythic difficulty maps now can have 3 random effects:

+Liveful, monsters regenerate 5% health every 3 sec
+Explosive, undestroyable corpses and can explode (5-15 sec) after death
+Rugged, monsters have 20% more health
+Ghostly, monsters have a chance when chasing target, to launch a soul which explodes and damages the target (5-15 dmg)
+Necrotic, player health regeneration is disabled

+Fortified, monster damage increased by 20%
+Stoneskin, monster damage taken reduced by 30%
+Agile, monster movement speed increased by 15 %
+Spectral, monsters turn into spectres
+Deep Wounds, bleeding damage taken increased by 250 %

+Chilled, effects of agility stat disabled
+Prideful, monster damage done increases by 0.5% every second after waking up
+Serrated, projectiles bypasses armor
+Fragility, defence stat is disabled
+Weakness, damage dealt reduced by 30%

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