kinker31 Posted February 27, 2020 [Non-Doom-Based being any game that wasn't built in the Doom Engine that has a few source ports going for it] My personal pick is Mark V, since it's pretty easy to make it look like the Quake of the 90s with much of the modern-day conveniences attached. A good runner up is LZWolf, since I've started to have a growing interest in modding Wolf3D (I should really think of getting ROTT, SoD, and Blake Stone at some point, it's only $8 or so last I checked...) 1 Share this post Link to post
amackert Posted February 27, 2020 ECWolf for Wolfenstein 3D is excellent. Super stable, scales beautifully to pretty much any resolution you would want, tons of quality of life improvements, but keeps the original feel overall. For Quake, Quakespasm is my go-to port for many of the same reasons as ECWolf. 3 Share this post Link to post
Chow Yun Thin Posted February 27, 2020 EDuke32 for Duke. Polymer kills my framerate though. I'll get to the new hotness Raze at some point. Berserker for Quake 2. I liked the flashlight, but I didn't like the little laser cubes that gibbed bodies. I disabled them at some point but forgot how to do that. 0 Share this post Link to post
Graf Zahl Posted February 27, 2020 1 hour ago, Chow Yun Thin said: Berserker for Quake 2. Isn't that this illegal Russian port without a source release? At least I was unable to find any when I last looked for it. That said, my favorites are QuakeSpasm for Q1 and the 3.24 inofficial patch for Q2, although I added a patch for better music control. 0 Share this post Link to post
ReaperAA Posted February 27, 2020 (edited) My favourites include: For Quake 1: Quakespasm (or Quakespasm Spiked) For Quake 2: Yamagi Q2 For Quake 3: IoQuake3 For Descent 1&2: DXX-Rebirth For Build engine games: Raze (or will be once some bugs are ironed out and Ion Fury gets supported) For Rise of the Triad: RoTT EX (the port being developed by SVKaiser and is in a janky alpha state, but still better than any other source port out there that I have tried) For Wolf3D: LZWolf (although I don't really play Wolf3D but I know that LZWolf is fork of ECWolf and it adds further modding/QoL features) For Commander Keen: Commander Genius (although it is the only one I have tried) For Daikatana: Unofficial 1.3 patch (technically it can be called a "source port" because it came to be because of the leaked source code by Romero) 30 minutes ago, Graf Zahl said: the 3.24 inofficial patch for Q2, although I added a patch for better music control. BTW what is your opinion on Yamagi. I think it supports a better music/sound system. Edited February 27, 2020 by ReaperAA 2 Share this post Link to post
Graf Zahl Posted February 27, 2020 11 minutes ago, ReaperAA said: BTW what is your opinion on Yamagi. I think it supports a better music/sound system. I had some input issues with Yamagi which made me revert to 3.24 which did not. I cannot recall the specifics anymore, but it stubbornly refused to work with my default configuration. I had similar issues with BuildGDX, btw. 1 Share this post Link to post
Spie812 Posted February 27, 2020 I'm also going to throw out ECWolf. The addition of an automap alone makes Wolfenstein infinitely more fun to play. 2 Share this post Link to post
taufan99 Posted February 27, 2020 Reflection Keen for the 3D Catacombs games. My laptop is too outdated for CatacombGL. 1 Share this post Link to post
Khorus Posted February 27, 2020 OpenMW Gives me no reason to use the stock Morrowind.exe. Much more stable (no more falling through the mage guild floor heh), better draw distances, works with most mods and better frame rates. Has it's own construction set being worked on, too. Even has a multiplayer branch that I've yet to try. Been following this engine for a good 10 years now, time flies. 3 Share this post Link to post
Remilia Scarlet Posted February 27, 2020 Quakespasm-Spiked because it adds some minor but useful modding features, yet is still very close to Quakespasm. Also DXX-Rebirth because holy crap Descent is still fun to play, and DXX updates it just enough for my tastes (I love my texture filtering in FPS games). 1 Share this post Link to post
Avoozl Posted February 27, 2020 19 minutes ago, Khorus said: OpenMW Gives me no reason to use the stock Morrowind.exe. Much more stable (no more falling through the mage guild floor heh), better draw distances, works with most mods and better frame rates. Has it's own construction set being worked on, too. Even has a multiplayer branch that I've yet to try. Been following this engine for a good 10 years now, time flies. Oh wow, I didn't realize it was around for that long. 0 Share this post Link to post
seed Posted February 27, 2020 For Quake: Darkplaces and Quakespasm. For Wolf3D: ECWolf. I'm hearing LZWolf is also pretty good, but haven't tried it yet. For Build games: Raze. Nuff said. For Quake 2: Yamagi. Too bad it suffers from input lag with uncapped fps and VSync though... so I always cap it to 30-40 to use VSync... Quakespasm has the same issue, but I don't think DP did the last time I used it. For Hexen 2: Hammer of Thyrion. It's pretty much the only port still in development, it sucks that it has some issues though - also no high res support in Software? Wtf? 0 Share this post Link to post
Doom_Dude Posted February 27, 2020 Quake: Darkplaces and Quakespasm. Quake 2: Yamagi Hexen 2: Hammer of Thyrion 0 Share this post Link to post
Coincident Posted February 27, 2020 Openxcom. So many QOL improvements while remaining faithful to the classic gameplay. And of course opening the doors to the ever-growing mod community. 1 Share this post Link to post
Gez Posted February 27, 2020 3 hours ago, Khorus said: Gives me no reason to use the stock Morrowind.exe. MWSE has had quite a revolution since they added Lua scripting and now there are a lot of extremely cool Morrowind mods that require it. 0 Share this post Link to post
icecoldduke Posted February 27, 2020 Eduke32 for Duke Nukem 3d gzdoom for doom 1 and 2 IcedTech for Doom 3 0 Share this post Link to post
seed Posted February 27, 2020 1 hour ago, icecoldduke said: IcedTech for Doom 3 ?? 0 Share this post Link to post
icecoldduke Posted February 27, 2020 (edited) 10 minutes ago, seed said: ?? https://github.com/jmarshall23/IcedTech This is my doom 3 fork, we’re I added virtual texturing, editor bits moved to c#, PBR lighting instead of Phong, Weapon code moved to c++, and a lot of their stuff. I’m currently moving over my navmesh work over to IcedTech to replace AAS. 2 Share this post Link to post
LUISDooM Posted February 27, 2020 For PC, Raze for Build engine games I mostly do my "source port gaming" on android, so these are the ones I use the most: FTEQW for Quake (via Quad-Touch) ECWolf for Wolfenstein 3D Xash3D FWGS for Half-Life Rott94 for Rise of the Triad (Even if the controls are a mess :P) 0 Share this post Link to post
fraggle Posted February 27, 2020 ScummVM for pretty much every adventure game that was ever released in the 80s-90s. 5 Share this post Link to post
unerxai Posted February 27, 2020 -ECWolf (hope it supports BS and ROTT someday) -Quakespasm -YamagiQ2 -Hammer of Thyrion (GL mode has mouse lag on my system unless I force-disable v-sync through Nvidia's control panel. Oh well.) -EDuke32 0 Share this post Link to post
BBQgiraffe Posted February 27, 2020 Yamagi for Quake II, Wolf4SDL for Wolfenstein 3D 0 Share this post Link to post
Boaby Kenobi Posted February 27, 2020 36 minutes ago, fraggle said: ScummVM for pretty much every adventure game that was ever released in the 80s-90s. The Dig is one of my favourite games ever. 0 Share this post Link to post
Lila Feuer Posted February 28, 2020 Mark V Quake engine, a fork of Quakespasm with more features. ECWolf is great for mapsets with no source code changes. NBlood is shaping up to be the definitive way to play Blood. 1 Share this post Link to post
Nekr0s1s Posted February 28, 2020 (edited) All Quake games (except Quake 4 because i run it stock with no issues): Quakespasm, Yamagi, and ioQuake 3 (For Quake 1, 2 and 3, respectively) Duke Nukem 3D: Eduke32 and BuildGDX (i love being able to switch back and forth between the original game and pretty much any addon in a few seconds) Other Build engine games (except Shadow Warrior): BuildGDX Descent 1 and 2: DXX-Rebirth. (I used to play with D2X-XL, but last time i checked, it was way too bloated and unstable.) Shadow Warrior: SWP and Classic Redux. 0 Share this post Link to post
ReaperAA Posted February 28, 2020 2 hours ago, unerxai said: -ECWolf (hope it supports BS and ROTT someday) I doubt ECWolf (or even LZWolf) will ever get support for RoTT. You would be much better off waiting for RoTT EX. 0 Share this post Link to post
unerxai Posted February 28, 2020 Damn. Well at least it runs well on DOSBox. 0 Share this post Link to post
ReaperAA Posted February 28, 2020 @unerxai The good news is that RoTT EX might not be that far away. An alpha build is already available in the KEX discord. 0 Share this post Link to post