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Proximity mines?


I've been trying to make a proximity mine launcher, and i want the shots to ignore the player and only explode when enemies cross the range threshold, anyone know how to do this without using A_Checkproximity to check for every possible enemy in the mod?

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You could try this:

Give the player a dummy inventory item, (like "iamtheplayerdontblowmeup") 

And have the mine check if the player is nearby using a_jumpifinventory? 


Should work, but I've been having a lot of trouble with give and take inventory lately, so I can't tell you for sure 😒

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