I've been trying to make a proximity mine launcher, and i want the shots to ignore the player and only explode when enemies cross the range threshold, anyone know how to do this without using A_Checkproximity to check for every possible enemy in the mod?
I've been trying to make a proximity mine launcher, and i want the shots to ignore the player and only explode when enemies cross the range threshold, anyone know how to do this without using A_Checkproximity to check for every possible enemy in the mod?
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