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Pegleg

IronEagle Competition 17: Beyond Revival

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It is now February, and it is the latest edition of the IronEagle Competition, the ironman challenge that welcomes all challengers, even those who don't always enjoy a trip on the Ultraviolent side of life. Just to be clear, streams/Twitch VODs/etc. are allowed in lieu of demos, if you want to do that. If you want to stream, you're welcome to join the party.

 

This month we're going to leave the mid-90's and venture back into more recent submissions and take a turn at a Boom mapset from 2010: Beyond Revival. Beyond Revival is a mapset for Doom 2 by Fiend that was named a runner-up for the 2010 Cacowards. The mapset centers around the player liberating a UAC facility in South America that has been overrun by the forces of Hell. Being an award runner-up from an experienced mapper, you would expect a fun and polished set, which is exactly what you get. Also, despite the title, this mapset is not, as far as I can tell, a sequel to anything.

 

Beyond Revival begins at Map01. Survival is completion of Map07.

 

The winners for this month are (for further details, see the post below):

UV: Bdubzzz
HMP: None
HNTR: Pegleg

 

 

The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.

  

Rules:

The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). Further rules are below.

Spoiler

 

  • Submissions (except for streams, as described below) must include a demo from one of the listed acceptable ports.The first actual attempt must be submitted, there are no do-overs (with very few possible exceptions, which I will address as they arise).
    • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
    • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run.
    • You may post a demo if you want, but it is not mandatory.
  • Secret levels are treated as extra credit.
  • Freelook is allowed. Jumping and crouching must be disabled.

 

 

 

Accepted Ports (any of these are acceptable provided they will actually run the mapset; there is no preference):

Chocolate

Crispy

PrBoom+

GLBoom+

Eternity

ZDoom

GZDoom

 

 

Category System:

Category 1: Blind run.

This explains itself. You have no knowledge of the wad and have not played/seen it before.

Category 2: Non-blind.

If you have played the wad before and/or possess any foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.

 

 

I'm happy to be lenient on determining the category of a run, to a degree.

If, during practice, you die in the first 10 seconds of the first map and you see virtually none of the mapset except some part of the first few rooms, I'm happy to say that the playthrough you submit as your run was Category 1.

If, during practice, you die 10 seconds into Map 02 and then and go on to survive the mapset, something like that would still be Category 2.

If, at some point in the past, you watched a random stream of part of a random level and you never reach that level during your playthrough, you may submit your run as Category 1.

If, at some point in the past, you watched a stream of a level and you reach that level during your playthrough (whether you survive that level or die), such a run would be Category 2.

 

 

Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submittals will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here.

 

Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.

 

When you submit your run, please the include the following information:

  • The category (1 or 2)
  • The difficulty
  • What map you died on (if you survived, just say so)
  • The time elapsed when you survived/died (even if it's only approximate)
  • How many kills you had on the map you died on
  • The port you used, if you included a demo
  • A link to the stream/video (if you did a stream)

 

You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map, please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In other words, put the text in a spoiler if you say something like:

 

  • "I thought the demon rush would do me in on Map X, but it ended up being the circle of hitscanners on Map Y that got me."
  • "I thought I would be able to avoid the rockets from the turreted revenants on Map A, but then the archviles teleported in, and that was the end of my run."
  • "Had I pressed the right switch instead of the left switch, I would've gotten the secret BFG, and probably survived Map Z."

 

Don't worry about putting it in a spoiler if you say something like one of the following:

 

  • "This was a good mapset. The texturing was spot on and the encounters were well designed."
  • "Protip: You survive longer if you don't get shot."
  • "This is a great example of being good at Doom."

 

Breaks:

Everyone gets tired. Sometimes people do better than they expected to do. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. However, there are some general ground rules:

Spoiler

 

  • You are free to take a quick break when needed. Note the emphasis on "quick."
    • Try to keep the breaks as short as possible.
    • Intermission screens, if applicable, are the best time to do this.Multiple demos cannot be accepted, barring exceptional circumstances.
      • An example would be that you can only record/stream for a certain amount of time, so you are forced to split up long demos/streams.
  • You may split up demos at death exits.
    • If you reset the map before going to the tally screen on a death exit, you must either end your run or play the map again.
      • If you die going back around, your survival of that map will count, but your run will end there.

 

 

Attempting to max the maps is not necessary to win.

 

Ranking for this mapset will be determined by:

  1. Survival
  2. Total time for survival
  3. The map on which you died
  4. Total time elapsed upon death
  5. Kill count on the map you died

 

All mods used during play must be merely cosmetic.

If you die, please wait a few seconds before quitting.

 

If you don't know how to record demos and don't want to stream, I recommend getting a launcher (such as the ZDL launcher), which may make your life easier (at least, when it comes to recording demos). Once you have the launcher set up to find your IWAD's and ports, you can use the field at the bottom entitled "command line parameters" to record your demo with ease.

 

Template for PRBoom+:

-iwad doom -file revival.wad -complevel 9 -skill <x> -warp 11 -record <IErevival>

 

Template for ZDoom:

-iwad doom -file revival.wad +compatmode 6 -skill <x> +map e1m1 -record <IErevival>

 

For the command lines, x = 2 for HNTR, x = 3 for HMP, and x = 4 for UV. Also IErevival would be replaced by whatever the name of your demo is.

Obviously, remove the angled brackets.

 

Using the ZDL launcher will allow you to select your skill directly and skip the wad selection and warp by immediately starting you in MAP01 on launch.

This wad uses complevel 9 or Boom (strict).

 

When recording in ZDoom, double check your compatibility settings. When the compatibility is set from the cmdline, it doesn't always stick, so open the port in an IWAD map and make sure to set it to Doom (strict) to be sure the compatibility settings are correct. ZDoom will remember the settings next time you start it.

 

Happy Dooming!

 

 

 

Previous IronEagle Competitions

 

2018

Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)

Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)

Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)

 

2019

Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)

Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)

Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)

Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)

Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)

A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)

Whitemare  (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)

 

2020

Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Fava Beans (Winners -- UV: NaZa   HMP: n/a   HNTR: Pegleg)

Edited by Pegleg : Winners added.

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I lasted a minute into the first level, I pressed a switch to release a revenant and got cornered

 

Category 1

Level 1

Duration: 1 minute

Kills: 13/46

Difficulty: UV

 

Good luck beating that everyone! :P

0_ironeagle_horus.zip

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Stuck. Cat 1, UV.

Demo: dwie_revLD85.zip

 

And a spoiler image of the area that I got stuck (it has the necessary data and I killed myself after 10 seconds from that pic).........

Spoiler

SPOILER_doom00.png?width=1138&height=640

 

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- Category 1

- UV

- DNF/suicide in map 06 because... *

- Idk, 1 hour and 40 minutes perhaps, spent some time being a monkey in map 05, exploring in general and whatnot.

- Little above 100 kills

- GLBoom+ 2.5.1.4. on cl9 and opengl not on purpose though.

- Demo

 

Actually this is important for every competitor to take notes:

 

Spoiler

* ... I found myself unable to escape from a secret sector in the pyramid. The maps were already giving me signs that soon or later I was going to get stuck somewhere, and what do you know!. The trigger to escape, assuming the author wanted a lift, is a W1 line when it should be SR. So whoever gets there, ignore the secret, it'll cost your run. Quite a misstep that slipped through playtesting, but it doesn't seem to break progression anyways. Meh, what a boomer, whatever :l

 

Mapset is strangely fine from what I could play, save for the baron quartets, and I doubt anyone would find every secret without consulting an editor. Some are broken, aside from that one, really, just open an editor and see them by yourself.

 

Looks like I wasn't the only poor soul :x

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DEAD at the start of MAP04 with 0 kills.

 

This actually went really fucking excellent, if I do say so myself lol. Until I met that AV at the very end of MAP03. I wanted to be aggressive and charge in its direction instead of choosing the smarter and infinitely safer approach by killing it from a distance - I didn't realize a few Chaingunner closets opened nearby either. So I lost some 100+ health for nothing, the Soulsphere went to waste, and I died at the beginning of the next map to an Imp with 3 health. Boo hoo.

 

Cat 1, UV, unofficial self-compiled UMAPINFO PrBoom+ build from here.

 

seedrev.zip

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Thought I was going to be a strategic mastermind on MAP03 for leaving a soulsphere behind for later on 23 HP. Well, I got to about 84 HP when things happened. If I don't have to talk any more about this run, I really won't. Category 1, MAP03.

ironeagle17_naza.zip

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Category 1

Survived in 58:15 - decent wad overall - lots of skips (and hey I hear softlocks too) that are quite easy to notice but they didn't seem to save that much time. 

IE17-dubz.zip

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And why not leave the submission to my own thread until the last day?

 

Dead on Map 02

Difficulty: HNTR

Category 2

Kills: 35/68

Time: 13:08

 

I was expecting that run to go better than it did, right up until the end. Such are the joys of the rocket launcher.

 

ie_pegleg_revival.zip

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A hearty thank you to everyone who took part in the festivities in March. I hope to see you all again next month, and maybe some new faces, too!

 

Without further ado, here are the rankings.

 

UV

  1. Bdubzzz (Survived)
  2. Suitepee (Map 07)
  3. leodoom85 (Map 06)
  4. galileo31dos01 (Map 06)
  5. NoisyVelvet (Map 05)
  6. seed (Map 04)
  7. NaZa (Map 03)
  8. Horus (Map 01)

 

HMP

None

 

HNTR

  1. Pegleg (Map 02)

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