Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Jimmy

"ISOLATION" speedmapping project - BETA 2 RELEASED

Recommended Posts

The Lonely Deceased

Build time: roughly 12 hours spread out over a few days

Music: "Petrichor (Blood of the Stone)" by Jimmy

 

Still in need of some tweaking, as well as difficulty settings.

 

grdZc5P.png

Edited by AD_79

Share this post


Link to post

One last map, wanted to submit this in time for the deadline so the ending is rushed. I can resubmit if I get another hour with a more fleshed-out end, tho!

 

Screenshot_Doom_20200328_200404.png.1ba6264138614e1b35d48bc8df07abe3.pngScreenshot_Doom_20200328_200346.png.9fa70a3a20cac6523f9059966933ffd2.pngScreenshot_Doom_20200328_200328.png.7257d20bebc89b4f5fc47667f1ca4e40.png

 

NAME: Cracks of Nuke

BUILD TIME: 8 hours

MUSIC: E3M3 'Deep into the Code' by BOBBY PRINCE

shadesIsolation.zip

 

Edited by ShadesMaster

Share this post


Link to post

Holy shit, this is the 2nd comunity project I have seen with the most ammount of map submissions, the other one I can think is Push.

Share this post


Link to post
31 minutes ago, Gothic said:

Holy shit, this is the 2nd comunity project I have seen with the most ammount of map submissions, the other one I can think is Push.

I think the largest number I've seen is DUMP3 with a whopping 73 (+6 maps that weren't quality enough and were relegated to "secret" instead, so really 79). This is approaching that for sure.

Share this post


Link to post

2038480749_MAP01(51).png.1100ce016806091e6d734bf3dd4b11e5.png

 

This one's pretty late, but idgaf

 

Nuclear Twilight

Build time - 6 - 7 hours?

Music - "JD12.mid" by Jeremy Doyle

Edited by Breezeep : Quick update: fixed a few visual mishaps

Share this post


Link to post
2 hours ago, Jimmy said:

THAT'S A WRAP!

 

Right, now I've gotta figure out what to do with 60 maps.

 

Fuck.

 

What I'd do is arrange them by theme, amount of monsters, see which maps have more cyberdemons, etc. Could have the main 32 map megawad (MAP01-MAP32) followed by a 28 map episode (MAP33 to MAP60). Or two separate 30 map megawads with no secret levels.

Share this post


Link to post

I had some fun doing a map for this one project...so...
I managed to do it before the deadline happened. It has all difficulties. Music is "Slime Dweller" by none other than Jimmy.

virutech-V4.zip

And some shots incoming...

 

Screenshot_Doom_20200328_232143.png

Screenshot_Doom_20200328_232301.png

Screenshot_Doom_20200328_232326.png

Screenshot_Doom_20200328_232417.png

Share this post


Link to post
26 minutes ago, Voltcom said:

 

I'd just do 2 x 30 map episodes / no secret levels. But that's entirely Jimmy's decision on this crazy number of maps.

 

I think there's more than 60 maps now lol

Share this post


Link to post
6 hours ago, Jimmy said:

Right, now I've gotta figure out what to do with 60 maps.

Split them into at least 2 wads, just like the case of Final DOOM with Plutonia and TNT. (Yeah, I know this needs 4 more maps to fit into 64 maps, but I'm not so sure if this is meant to be a megawad either.)

Share this post


Link to post

Congrats everyone on participating and cranking out so many different and diverse maps on this unifying (if socially distancing) subject!

 

Thank you @Jimmy for starting the project. It was a lot of fun to take part in it and I hope that you'll have fun putting all the levels together. Can't wait to play them all!

 

Share this post


Link to post
1 minute ago, Jimmy said:

And to name @DynamiteKaitorn's submission myself, I will be calling it Into the Infection.

 

To quote me from earlier:

 

EDIT:

I decided on a name.

 

"Get down with the sickness!"

 

Sorry if you missed the edit. XD

Share this post


Link to post

@Jimmy That's great for me. It was quite a surprise to see another name with two same words submitted a bit later:). If I saw another map with similar name posted earlier, I'd think about something else.

Share this post


Link to post

Apologies for the lateness, I've been feeling unwell (it's not Corona I swear!)

 

Feeling Run Down.wad

Build time: 12 hours

Music is the Forest Temple theme from Zelda: Ocarina of Time

It's a biggie, inspired by Darkwave0000's earlier maps from Speed of Doom. Good luck!

Edited by an_mutt

Share this post


Link to post

I'm quite hyped to play BOTH megawads and record them, of course...for the greater good.

Share this post


Link to post

Looks like we've got a megamegawad on our hands, folks.

 

Happy compiling, Jimmy, thanks for putting this together and hope the number of submissions isn't too overwhelming!

Share this post


Link to post

64+ maps, eh? I believe the term I coined for this many moons ago was "hyperWAD". Congratulations @Jimmy, you've spearheaded one. UMAPINFO and one glorious package would be the true winning combination, but I appreciate that kind of limits your ports :P

Share this post


Link to post

@Gez The caco sprites looks pretty cool. I really like the idea. However, my opinion is that editing caco sprites in the whole wad may have unexpectedly high impact on the overall feel of the mapset (can't say if good or bad - it may be good if done perfectly but improving shape of such a masterpiece as caco is not an easy task).

It would also be preferable if mappers would know about reskinned monster before doing their mapping as it may affect look of some areas (i.e. a red themed area would look different with a ton of green caco meat on the ground than the orginal).

It may look like I'm doing some nitpicking but as a mapper I strongly believe that color composition of what the player is seeing is pretty important.

Share this post


Link to post

ISOPAL desaturates everything except the greens and blues. A red-themed area is going to be a gray-themed area.

Share this post


Link to post
29 minutes ago, Gez said:

ISOPAL desaturates everything except the greens and blues. A red-themed area is going to be a gray-themed area.

Doesn't change the fact that it changes the look from what the author may have originally intended.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×