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Jimmy

"ISOLATION" speedmapping project - BETA 2 RELEASED

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Good playing on my map (32), DoTW. I'll have to wait for your comments to see what you thought, but it was a fun watch where it seemed like I could really feel you thinking on your feet as the map threw various things at you. I did think you were gonna get boxed in by that early baron for a second!

 

edit: whoops I totally missed the actual review, I guess, hehe, since I was expecting it to come after MAP30. Thanks DoTW!

Edited by Big Ol Billy

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@Demon of the Well

 

Thanks for your detailed reviews

 

Map 24 is birthday map made in 1hour

Map 27 is a 3hours speedmap I initially made for another project but decided to remove. The radsuit is just last minute random idea just to conform my maps to the rules. :p

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Demon's critique of my map 19 (cracks of Nuke) is spot-on, tbh! My tastes lean heavy into that Doom 1 aesthetic, and my overall 'play it safe' approach to this level in particular is offset by sludge you haveta go thru, with some very limited radsuit life. Admittedly, I relied perhaps TOO heavily on room-hallway progression here where more interesting vistas and vertical tiering could have been implemented.

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Here is the fixed version of my map that I posted earlier, but this time with the new MIDI


EDIT:

Well, actually no because I just watched this last stream and I will fix more stuff that didn't work as I intended.

Edited by no_mic

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Here's my updated version, the area with blue armor and bfg lower after you press the central switch. Moved the pillars to the sides of it so you can move through corners. Added some more cells after Cybers. Lowered Cacodemon starting sections. iso_ivandob_v1.1.zip

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Dear @Jimmy, hopefully this will be the final version of my map: no_mic-underground_sickness_fixed.zip

I changed my map the minimum possible just to adress the tips that Josh and you gave when playing my map. I couldn't raise the volume of my MIDI (at least not enough) so I will use one composed by Alfonzo which is included in the zip file.

 

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Sorry this took so long. My computer died and I had to get a new one. 

I put the exit into the big open area, removing the need for backtracking, added some block monster lines to fix monsters getting stuck and adjusted some textures. 

 

SPV5.zip

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https://www.twitch.tv/videos/624168380 = part 1. (maps 1-20 of first strain)

https://www.twitch.tv/videos/624734545 = part 2. (maps 21-28)

https://www.twitch.tv/videos/625068470 = part 3. (maps 29-33 of first strain, then maps 01-22 of second strain)

https://www.twitch.tv/videos/625621293 = part 4. (maps 23-32)

 

With the exception of map 26 from the first strain (which is apparently not meant to be included in this wad due to it being unfinished?), the quality of the mapping was pretty decent throughout.

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Thanks for the feedback on my maps, dotw! I thought that I had fixed the nukage corridor that leads to the blue(?) key room in MAP15, I suppose that I have to fix it...

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On 5/19/2020 at 3:51 PM, Suitepee said:

https://www.twitch.tv/videos/624168380 = part 1. (maps 1-20 of first strain)

https://www.twitch.tv/videos/624734545 = part 2. (maps 21-28)

https://www.twitch.tv/videos/625068470 = part 3. (maps 29-33 of first strain, then maps 01-22 of second strain)

https://www.twitch.tv/videos/625621293 = part 4. (maps 23-32)

 

With the exception of map 26 from the first strain (which is apparently not meant to be included in this wad due to it being unfinished?), the quality of the mapping was pretty decent throughout.

 

Thanks, i  have unleashed the caged pain elementals in the latest version of the snot storage im running here, glad you liked my door trap ;) (map23)

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I have compiled all your most recent map updates into the 'beta 2' strains, removed the item and health resets ("pistol starts"), and now play them continuously. I'm through with the first six maps now, and these were already quality. The progression in size and difficulty so far has also been good.

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Oh, BTW, I'm getting requests for an upload of my compilation. Are guys okay with that? No modifications except the removed pistol starts.

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@Get Phobo I'm not okay with the way you've gone about this, no. Take this off of ModDB please.

 

EDIT: Thank you.

Edited by Dragonfly

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I suppose this is an impertinent question, but is a Beta 3 or final release coming anytime soon? I had noticed the most recent version of my map isn't in the most recent release... Presumably Beta 2 came out before I put it out.

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12 hours ago, Voltcom said:

Just bumping this thread to determine if it's nearing completion to post to idgames?

 

I don't think it is.

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I decided to Ironman this one. I play at UV, pistolstart each level, no saves, no cheats, and keep playing until I die or finish the WAD. One practice run per map.

 

One episode a day!

 

 

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Just a forewarning: You'll run into a problem when you get to Simpletonium's map. The map has no exit.

 

I really... REALLY should have fixed that by now.

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Part 2!
 

 

 

2 hours ago, Jimmy said:

Just a forewarning: You'll run into a problem when you get to Simpletonium's map. The map has no exit.

 

I really... REALLY should have fixed that by now.

 

Thanks for the heads-up. IF I get to level 60 (which I very much doubt) I'll just go for 100% kills or skip the map when I feel I'm done 

 

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