Spicy Cacodemon Posted March 24, 2020 (edited) Turns out my objects were just too close together preventing them from moving as they normally would. Perhaps I should make the spikes a bit bigger. --- I've got some red spikes that kill the player on contact and I want some of them to move back and forth like in the example down below. I've got one spike moving up and down using script 2 OPEN { Thing_Activate(1); } with an ActorMover and two Interpolation Points. I tried the same thing with 4 more spikes, 4 movers and 8 points but they won't move. Is this a problem with my script? A separate (void) script with Thing_Activate didn't work when triggered. Neither did putting multiple Thing_Activate in my OPEN script. I'm not good with script. Edited March 24, 2020 by Spicy Cacodemon : Solved by me 0 Share this post Link to post