MundaneBoss Posted March 25, 2020 (edited) Tested with GZDoom - Doom2 IWAD UDMF format no freelook no jumping/crouching Mini episode for single player. (2 player co-op and deathmatch starts available but none tested yet) New self made music, story, and a really nice shotgun sound. Difficulty is something like the first Doom 2 episode. Play the levels continously from the beginning. Find and look in the computermaps for help to find the secrets. My first upload so I hope it works well. Enjoy. Download ZIP here: https://drive.google.com/drive/folders/1Tv8iDEqjP40-nqe-tV75I-KOD-UrSL15?usp=sharing Edited April 15, 2020 by MundaneBoss 8 Share this post Link to post
boatboat Posted March 25, 2020 please turn off gzdooms texture filtering it looks so fuzzy and gross get crispy sprites 2 Share this post Link to post
Doomenator Posted March 25, 2020 3 hours ago, boatboat said: please turn off gzdooms texture filtering it looks so fuzzy and gross get crispy sprites This depends on personal perception, preference, and habit. Some people can't stand pixels. 2 Share this post Link to post
MundaneBoss Posted April 14, 2020 (edited) Map 04 exit and find Spoiler chainsaw - fix done. Edited April 14, 2020 by MundaneBoss 1 Share this post Link to post
MundaneBoss Posted April 15, 2020 updates today: So, consider map 1 and 2 startup maps with a bit more scripted feel. While making 3 and 4 I started to get into a more advanced workflow. Make sure to play the levels continously from the beginning. And do look up in the computermaps if You cant find the secrets. added credits to Austinado and HAK3180 added "for continous play" in description. remixed shotgun sound. Slightly better. map03 changed texture sw2 -> sw1. map04 small red door opening fix map04 computermap less obvious map04 exit wallswitch more obvious map04 added secret tag at pedestal 1 Share this post Link to post
Caleb13 Posted April 17, 2020 The maps are pretty standard fare, I played the latest version. The new gun sounds are awful though, they sound like a metal stamping machine, not firearm. And there are still some problems in MAP03: sector 124 shouldn't be secret and the first outdoor area could use better texture alignment. I got "unknown script warning" when I run over linedef 734. 1 Share this post Link to post
Loomis Posted April 17, 2020 Hi, I played map 1 to 3 so far and wanted to share my findings. The maps are fun to play and I like them. What made me wonder was that in the first two levels you can already collect a bunch of rockets while there is no rocket launcher in single player. Not that this is a problem but it confused me and I searched for the RL. In map 1 those bars are not marked as "impassable" which is strange when you walk into them. Map 2: Those platforms the Imps stand on do damage although you are not in the nukage there: Map 3: Those two sectors are both marked as secret where it is impossible (?) to walk into both before getting teleported. I guess this should be only one secret instead of two: Later or tomorrow I'll play map 4 also. 1 Share this post Link to post
MundaneBoss Posted April 17, 2020 (edited) Thank You for your support, Caleb13 and Loomis! Updates are coming. I'll try to tune in the shotgun sound once again :) Loomis, Im sorry you had to search in vain for the RL. If I recall correctly it's only available in a secret on map03. Its sort of like that's how things go/went in this story. I don't know if i'll change it at this time, but I won't do like that again, maybe... haha. Edit: not in a secret tho, but near as you saw 1 Share this post Link to post
Loomis Posted April 17, 2020 Yes I found the RL in map 3. No problem that it is not in map 1 or 2. I just wondered. By the way, the music is really good! I like it. The shotgun sound not so, haha... 0 Share this post Link to post
MundaneBoss Posted April 17, 2020 (edited) Alrighty. Thank you, I heard some like the music. THATS nice. Think I'm gonna need some new samples for that shotgun. BTW, there is an ending screen with text and sound after map 4. Updates 18.04.20 Map01 bar walls made impassable map02 non-nuke sectors to non-hurt map03 sector 124 is no longer a secret map03 deleted linedef 734, added/made linedef 1371 instead, hope that solves it map03 worked on textures and some additional detailing to buildings. Mixed results perhaps. EDIT: Shotgun sound just revamped! Edited April 18, 2020 by MundaneBoss 1 Share this post Link to post
Loomis Posted April 18, 2020 OK, played map 04 now and I think it is really really good! 0 Share this post Link to post
MundaneBoss Posted April 19, 2020 17 hours ago, Loomis said: OK, played map 04 now and I think it is really really good! Thank You for your generous support 1 Share this post Link to post
KevvyLava Posted August 12, 2020 This was fun!!!! Not sure how I just came upon this but I had a really nice time battling through this one. Difficulty wasn't too hard, maybe was a little easy, but the enjoyment factor was high and that was the key part for me. 2 Share this post Link to post