When I run a "Mode > Map Analysis Mode" in "Ultimate Doom Builder", the issue I can't figure out how to fix is certain "unused texture" errors.
99% of them I can fix easily. BUTI have walls that get lowered with switches, and need certain textures to be there once the walls drop. Before it drops, the wall is the same height as something else that it is up against.
But Doom Builder thinks they are "unused". So if I remove them, you get the missing texture effect in the game.
What is the best way around this? I want NO errors, but I also want NO missing textures.
For one wall on my map, I figured out that if I drop its height just by 1 PIXEL the change is barely noticeable but now Doom Builder realizes "oh yeah, that needs a texture now!" UGH. I can't do this on all of my spots though.
When I run a "Mode > Map Analysis Mode" in "Ultimate Doom Builder", the issue I can't figure out how to fix is certain "unused texture" errors.
Edited by MatthewPhillips99% of them I can fix easily. BUT I have walls that get lowered with switches, and need certain textures to be there once the walls drop. Before it drops, the wall is the same height as something else that it is up against.
But Doom Builder thinks they are "unused". So if I remove them, you get the missing texture effect in the game.
What is the best way around this? I want NO errors, but I also want NO missing textures.
For one wall on my map, I figured out that if I drop its height just by 1 PIXEL the change is barely noticeable but now Doom Builder realizes "oh yeah, that needs a texture now!" UGH. I can't do this on all of my spots though.
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