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Night Falls

Rise of the Abyssal (unfinished TC) DEMO v.1.4 RELEASED!

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Looks promising! The extensive use of GZdoom-isms is of note, and they're used to good effect. Reminds me of Minecraft in a good way, but clearly isn't limited to 90 degree walls. I wonder what other environments are planned for this.

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This looks really cool. The setting Reminds me of the caves from Skyrim or Oblivion in a good way.

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I finally got wind of this and i am glad to see @Night Falls making a thread for it after discussing this on ZDoom.

 

Sadly it was posted just right when the search would come up, so yeah.

 

Mappers of all lands, unite for this project. It oozes potential and it looks absolutely stunning.  I dare say, Caco Nominee worthy material.

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This looks amazing I hope to see more of this. If you have the skills help this project out people!

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Posted (edited)

After a couple months of delay, the playable demo is finally released!
It includes a singleplayer level, a deathmatch map, and a level to showcase everything not included in the singleplayer level.


A few things are still unfinished in the demo, but that's almost entirely graphics and sound. Most of the stuff in the showcase map are still using placeholder graphics, but almost everything in the singleplayer map is in it's finished state.

Edited by Night Falls : Accidentally omitted the word 'demo'

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Looks amazing, like a combination of Tomb Raider, Quake, and Terminator: Future Shock. The music is also worth mentioning.

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Update: Fixed some bugs, and made a few changes to the demo map. Also replaced the lupine sounds with original ones.

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New update released!
Rebalanced the crossbow and made it less clunky
Made crossbow ammo easier to see
added arrow trails
improved the demo level based on player feedback
difficulties weren't actually ready yet, so they've been disabled for now
and also fixed a handful of bugs.

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Another new update released!

Compressed all sound effects, making the file size fairly smaller

Changed the monster staggering algorithm so that monsters will flash red more often the lower your health is

Clarified the details of how the fatality dagger works

Fixed lupines still using doom demon sounds sometimes

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Version 1.3.1:
Maybe potentially fixed a bug I can't test where the "Use WASD to move" doesn't go away on some mobile ports. As an added bonus, on PC it will go away if you push W, A, S, or D instead of just W.

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Version 1.4:
The crossbow is now semi-automatic, so it should be less of a pain to use
The waterfall is prettier
Fixed some corrupted sound effects
Rebalanced some things

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