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ACS: silent floor_raisebyvalue?


is there some kind of silent floor_raisebyvalue for ACS? In other words, a floor_raisebyvalue without making the sound of a platform going up.

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Check out https://zdoom.org/wiki/SNDSEQ


You need to create a sound sequence that doesn't play a sound, like this:


    platform 0


Then you have to assing the sound sequence to the sector. In UDMF you can simply set it in the sector properties:




For other formats you'll have to use a sound sequence thing.

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