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URROVA

ACS: silent floor_raisebyvalue?

Question

is there some kind of silent floor_raisebyvalue for ACS? In other words, a floor_raisebyvalue without making the sound of a platform going up.

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Check out https://zdoom.org/wiki/SNDSEQ

 

You need to create a sound sequence that doesn't play a sound, like this:

 

:EnjoyTheSilence
    platform 0
end

 

Then you have to assing the sound sequence to the sector. In UDMF you can simply set it in the sector properties:

 

grafik.png.3206a6247615985a9aeab4f07dc4ad6c.png

 

For other formats you'll have to use a sound sequence thing.

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