Mr. LBN Posted April 1, 2020 (edited) Source Port: Prboom-Plus (Complevel 9) Difficulty: Hard/Challenging/Frustrating Style: Beginnner/Puzzle/Arena MAPS (Available): MAP01-MAP07 MAPS (In Total): Goal will be 20. If not at least 10 I NEED PLAYTESTERS AND FEEDBACK PLEASE! Demos/FDAs welcome! I'm a novice mapper and this is my first attempt at a project entitled OverBuffD. The premise of this wad is that every enemy and weapon is overbuffed with difficult maps to boot. All custom work was done via WhackED/DehackED, and has been tested with Prboom-plus/Boom (Complevel 9) parameters so I highly recommend using it. Maps will be made with a Plutonia style aesthetic and gameplay inspiration. Enemy/Weapon Showcase: Screenshots Spoiler UV-Max Demos (Tutorials) Spoiler Download: https://www.mediafire.com/file/is4evls2zr8paoe/OB.zip/file Edited April 13, 2020 by Mr. LBN 6 Share this post Link to post
Tango Posted April 2, 2020 looks really neat! I love me some gameplay modifications. and I appreciate the Metroid Prime music in the video :D 1 Share this post Link to post
DuckReconMajor Posted April 3, 2020 (edited) FDA for MAP01 Did it on skill 4 since there seem to be no difficulty levels that I noticed. Best strategy seems to be to ignore monsters and just run. Everything looks great so far as aesthetics go. I like the new sprites and graphics. Demos (FDA in 2 parts): duckOBmap01FDA.zip YouTube version: Spoiler I absolutely cannot imagine what these things are like on -fast, I have yet to try. edit: you can kind of see a bit after 1:20 in the video, it seems the starter gun picks an offset in chaingun possible offsets and stays there if you get what I mean. Is that intentional? 3 Share this post Link to post
Mr. LBN Posted April 3, 2020 13 hours ago, DuckReconMajor said: FDA for MAP01 Did it on skill 4 since there seem to be no difficulty levels that I noticed. Best strategy seems to be to ignore monsters and just run. Everything looks great so far as aesthetics go. I like the new sprites and graphics. There's no difficulty levels and there's not going to be. It will be mainly playtested on UV. I noticed an ammunition problem for the player right off the bat so I updated a few levels with more ammunition if you want to give MAP01 another go. 13 hours ago, DuckReconMajor said: Demos (FDA in 2 parts): duckOBmap01FDA.zip YouTube version: Reveal hidden contents Seemed a bit frustrating for ya. As stated above, I have a more ammo friendly quick-fix if you'd like to test that out. 13 hours ago, DuckReconMajor said: edit: you can kind of see a bit after 1:20 in the video, it seems the starter gun picks an offset in chaingun possible offsets and stays there if you get what I mean. Is that intentional? Not intentional since the starter weapon only uses pistol graphics and parameters. I believe it has something to do with weapon bobbing. Let me know how the other levels are. I've also UPDATED OP with UV-Max tutorial videos on how to beat the levels in case you get too frustrated. On 4/1/2020 at 8:10 PM, Tango said: looks really neat! I love me some gameplay modifications. and I appreciate the Metroid Prime music in the video :D Let me know how the maps play/feel. Also get the updated version with more ammo. 18 hours ago, Walter confetti said: Looks pretty charming! Let's hope the playstyle is charming as well! 2 Share this post Link to post