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Sectors that differ only by brightness level in Doom illusions?

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Hello, I've been messing around with vanilla doom special effects and stumbled upon this WAD from the 90s with a lot of 3D illusion examples. I have noticed that many of them have linedefs that refer to two sectors that differ only by light level. If I make the light levels the same in Doom Builder 2, the effects break. Why is this necessary and how does it work?

Thank you for any replies. Cheers! 


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