MPS Posted April 3, 2022 I remember the first one was ZDoom back in 2017, then when i'm started making levels, i switched up to PrBoom+ and now i'm using Crispy Doom just for nostalgia purposes with a bit of enhances. 0 Share this post Link to post
U L T R A B L A C K Posted April 4, 2022 On 4/3/2020 at 12:03 PM, Lizardcommando said: For me, it was Doom 95. I was using that for nearly a year, and then I eventually discovered Doom Legacy, EDGE, ZDoom, Skulltag, ZDaemon and GZDoom. I used Zandronum for a little bit, but there were never any deathmatch servers that weren't overloaded with random Doom mods. I also played with Odamex but the server listings always seemed empty, but maybe I always picked bad times to find games. ZDoom, doom95 0 Share this post Link to post
Cheesebone Posted April 4, 2022 (edited) The first Boom, and then I started using Doom Legacy and eventually PRBoom once that came out. 1 Share this post Link to post
Shrekmeister Posted April 4, 2022 the very first doom source port i have ever used is Crispy doom 0 Share this post Link to post
lokbustam257 Posted April 4, 2022 (edited) GZDoom, but nowadays I usually stick with LZDoom and Eternity Engine 0 Share this post Link to post
Solmyr Posted April 4, 2022 (edited) Doom 95, but when it comes to source ports made by community members, the first one was ZDoom. 0 Share this post Link to post
Thelokk Posted April 4, 2022 Barring the original executable back in the 90s, only ever used GZDoom. Won't touch other ports unless testing a map, or if the mapper specifically requests it. 0 Share this post Link to post
Kor Posted April 4, 2022 Lots of Doom95 responses. I didn't realize just how many Doom veterans there are in this community. But as my friend said a while ago, we're married to this game. 2 Share this post Link to post
Gibbon Posted April 4, 2022 9 minutes ago, Kor said: Lots of Doom95 responses. I didn't realize just how many Doom veterans there are in this community. But as my friend said a while ago, we're married to this game. Everyone I knew just used the DOS EXE on W95 because D95 was.. not very good. It had some nice stuff about it though. 2 Share this post Link to post
ReaperAA Posted April 4, 2022 My first experience with the game was through the original DOS exe in the early 00s. Although if we talk about source port strictly, I think the first source port I tried was either ZDoom 2.7.1 or GZDoom (1.8.6 I think). I also used PrBoom+ 2.5.1.3 around that time. 0 Share this post Link to post
Kor Posted April 4, 2022 7 minutes ago, Gibbon said: Everyone I knew just used the DOS EXE on W95 because D95 was.. not very good. It had some nice stuff about it though. Yeah even though it had high resolution I only used it for a short time then got back to Doom in DOS mode. 1 Share this post Link to post
blackthorn Posted April 4, 2022 (edited) Assuming we’re not counting Doom95, the first actual source port from the community I used was jDoom (Doomsday Engine for you younger folk), around the early-mid 2000s. At the time I was all about the graphical enhancements it brought to the table, plus mouselook etc. The fact there were also versions for Heretic and Hexen was a major selling point as well. I have vague memories of installing Doom Legacy at some point when I was younger, but at that time I was still just using the DOS executable and didn’t really understand or appreciate the benefits of a source port. These days my preference is for a much more vanilla-esque experience and I’ve not touched Doomsday for getting on twenty years. 0 Share this post Link to post
MFG38 Posted April 4, 2022 Either ZDoom or Skulltag. Almost certain it was the latter. 0 Share this post Link to post
BaileyTW Posted April 7, 2022 Technically SNES doom is a sourceport I think. Only forward facing sprites so a monster facing away looks like it's looking at you, no infighting but monsters get damaged by projectiles of the same monster type, nightmare lacks respawning monsters, less monsters placed overall even on UV, either the controls or its just my keyboard don't allow strafe running, weapon damage is rebalanced, the shotgun only fires one strong pellet so it's basically a rifle, the cyberdemon has a melee attack for whatever reason, lots of other small changes. Was my first so the snes version of the midis are still like the real version to me. 1 Share this post Link to post
Remulo Posted April 7, 2022 My first version was the SNES port, but my first source port was Doom95. For some reason I didn't know how to use ZDoom/Skulltag back when I was way too young, so I got Doom95 on a Windows 7 pc running with completely glitched visuals. Some months later I learned how to properly use ZDoom and got to play Doom 2 properly. 0 Share this post Link to post
smeghammer Posted April 8, 2022 On 4/3/2020 at 9:57 PM, Pechudin said: Huh, I expected way more GZDooM (or any, lul), but maybe everyone here is an old codger. Firmly in the 'old codger' camp... It would be interesting to do some sort of graphing of age (x) against member count(y). Could go to town on correlating things like first port used against this as well, or favourite megawads against age... ahem.. Anyway - Yep, Doom95, and then probably an early version of zdoom 0 Share this post Link to post
Cheesebone Posted April 8, 2022 (edited) I am also the "old fart" crowd, I started mapping on the OG Doom 2 source and remember the amazement in the late 90s when Team TNT's Boom engine eliminated the "visplane overflow" crash lol Edited April 8, 2022 by Cheesebone 0 Share this post Link to post
zokum Posted April 8, 2022 To me the term "source port" refers to a port based on released source code. Doom 95, SNES Doom, Playstation Doom etc are all just ports. Cheesebone: It isn't a crash. The visplane count is tested for and this is the expected behaviour. It exits with an error message. 2 Share this post Link to post
Stethr1 Posted April 8, 2022 My first taste of doom was probably either Doom 1 or Doom 2 when messing around with a GBA Emulator, but in terms of what people typically call a "source port" it was likely either Zdoom or Skulltag back around 2013/2014. 1 Share this post Link to post
Electro Rage Posted April 8, 2022 I think it was GZDOOM or ZDOOM. I primarily used these for no infinite height. 0 Share this post Link to post
TheWatcher041 Posted April 8, 2022 On 4/3/2020 at 3:32 PM, GamingMarine said: Risen3D. Or if we are taking Adobe Flash into account, the Doom Triple Pack on Newgrounds. ah, my first time ever playing doom. my first full playthrough was on internet archive. now i play prboom 0 Share this post Link to post
Gez Posted April 8, 2022 ZDoomGL, ca. 2006. Then it ceased keeping up with ZDoom. I didn't want to use software rendering and GZDoom didn't run on my PC back then, so I switched to Skulltag, which was keeping up relatively well with ZDoom back then and featured the ZDoomGL renderer. Then they switched to the GZDoom renderer, so I had no choice but to use plain old ZDoom and get used to the weird Y-shearing. (And then I got a new PC that could run GZDoom.) 1 Share this post Link to post
Jacek Nowak (jacnowak) Posted April 8, 2022 I'm an old fart so I played Doom as a kid using the original executable back in 1995. I tried some mapping with EdMap at that time with terrible results. But when I got Duke Nukem 3D I moved on from Doom. Then in 2010 I came across Doomsday Engine. I don't remember how I found that but this is where my "modern" journey with Doom began. I discovered idgames archives and I was amazed by the amount of maps ready to play. Then I found out that Doomsday is not compatible with many of them so I learned about other ports. I actually never came back to Doomsday. Today I use mostly Eternity Engine and GZDoom but I have most major ports installed. 0 Share this post Link to post