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Is it possible to get different sectors in the same room light flickering in sync?

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In regular Doom format I don't think so. But maybe you can join them.


You can also have them blink syncronized. Although having one inside another (Like crate under light) produces... interesting results.

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If your engine of choice supports scripts, shouldn't be a problem. But yeah, joining separate spaces by setting identical sidedef number works, though that obviously will also give you identical height & texture properties for each of the spaces.

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