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I've been using ZDoom for a while now and i've wondered, what's the difference between ZDoom and GZDoom? That a salty member made GZDoom? That GZDoom is OpenGL? Sorry if this question is really dumb

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2 hours ago, TheStupidestBeing said:

I've been using ZDoom for a while now and i've wondered, what's the difference between ZDoom and GZDoom?

ZDoom was made by Randy Heit till 2016 when ZDoom 2.8.1 was released. After that, Graf Zahl, creator of GZDoom, took over, making GZDoom the defacto successor to ZDoom.

2 hours ago, TheStupidestBeing said:

That a salty member made GZDoom?

I know this is a pun on Graf's user title, but not everyone will get this joke.

2 hours ago, TheStupidestBeing said:

That GZDoom is OpenGL? Sorry if this question is really dumb

GZDoom originally was indeed a project to add OpenGL support to ZDoom, but has significantly outgrown that original purpose.

 

See also the DoomWiki pages on ZDoom and GZDoom.

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On 4/4/2020 at 3:14 PM, TheStupidestBeing said:

Sorry if this question is really dumb

No one has to ever feel sorry for making questions. And no question is dumb.

 

In short: use ZDoom32 (updated september 2019, capable of loading mods) for all classic games preserving the looks they were designed to have.

Only use gzdoom for the most recent modern mods post-2012 or so. (the crazy stuff)

 

For a comparison between ZDoom and gzdoom, look at these screenshots: (more here)
 

Spoiler

Standard ZDoom, Hexen hub3 (cheatcode visit13)

hexen_map27_ZdoomClassic218.png.2fc9e3974cbb020300b20af4151b6183.png

 

And now gzdoom:

hexen_map27_gzdoom.png.131353c6b1e38136ac556c215fccd415.png

 

Standard ZDoom, Doom1 map E2M6 (there's a section with a maze in the darkness but walls are still visible when you get close)

845465568_e2m6_ZdoomClassic2.1.8.png.a35c4804df037a22e38bac7ef7e33261.png

 

And now gzdoom: (unplayable in certain sections, can't see anything)

gz003.png.bba195c8ed5a7e5680b131a5fd81fe32.png


 

 

 

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1 hour ago, DwarfCleric said:

No one has to ever feel sorry for making questions. And no question is dumb.

 

In short: use ZDoom32 (updated september 2019, capable of loading mods) for all classic games preserving the looks they were designed to have.

Only use gzdoom for the most recent modern mods post-2012 or so. (the crazy stuff)

 

For a comparison between ZDoom and gzdoom, look at these screenshots: (more here)
 

  Hide contents

Standard ZDoom, Hexen hub3 (cheatcode visit13)

hexen_map27_ZdoomClassic218.png.2fc9e3974cbb020300b20af4151b6183.png

 

And now gzdoom:

hexen_map27_gzdoom.png.131353c6b1e38136ac556c215fccd415.png

 

Standard ZDoom, Doom1 map E2M6 (there's a section with a maze in the darkness but walls are still visible when you get close)

845465568_e2m6_ZdoomClassic2.1.8.png.a35c4804df037a22e38bac7ef7e33261.png

 

And now gzdoom: (unplayable in certain sections, can't see anything)

gz003.png.bba195c8ed5a7e5680b131a5fd81fe32.png

 

 

 

 

 

 

Wow, i think i will stick with ZDoom, i really hated a maze level in Episode 2

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