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BBQgiraffe

favorite graphics library/framework?

favorite graphics library/framework?  

8 members have voted

  1. 1. favorite graphics library/framework?

    • SDL
    • SFML
      0
    • Raylib
      0
    • OpenGL
    • DirectX
      0
    • Vulkan
      0
    • BGFX
      0
    • OpenTK
      0
    • PyGame
      0
    • Cocos2D
      0
    • Other(there's like a billion of them I can't write them all down)


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Posted (edited)

Quarantine is boring and graphs make my brain go yes so if you use graphics in your program feel free to answer

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I've worked quite a bit with OpenGL 1.x around 2000-2009, both as a hobby and professionaly. When I started the Catacomb source port, I picked OpenGL primarily because I was already familiair with it. An added advantage is that it can potentially run on a wide range of older hardware, and I like toying with 3D graphics on older hardware.

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GLFW may be the best OpenGL framework to work with in C++. It's multi-platform, it creates windows for you and it handles the keyboard/mouse/joystick/gamepad input. It supports events like drag-and-drop into your window.

 

LWJGL is a very good wrapper for this library for Java. LWJGL adds OpenAL, so you can do good audio for whatever your are developing easily.

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