BBQgiraffe Posted April 4, 2020 (edited) Quarantine is boring and graphs make my brain go yes so if you use graphics in your program feel free to answer 0 Share this post Link to post
Redneckerz Posted April 4, 2020 DirectQB, recently for wiki. Not because i use it, though. 0 Share this post Link to post
Arno Posted April 5, 2020 I've worked quite a bit with OpenGL 1.x around 2000-2009, both as a hobby and professionaly. When I started the Catacomb source port, I picked OpenGL primarily because I was already familiair with it. An added advantage is that it can potentially run on a wide range of older hardware, and I like toying with 3D graphics on older hardware. 2 Share this post Link to post
axdoomer Posted April 24, 2020 GLFW may be the best OpenGL framework to work with in C++. It's multi-platform, it creates windows for you and it handles the keyboard/mouse/joystick/gamepad input. It supports events like drag-and-drop into your window. LWJGL is a very good wrapper for this library for Java. LWJGL adds OpenAL, so you can do good audio for whatever your are developing easily. 0 Share this post Link to post