Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
BBQgiraffe

favorite graphics library/framework?

favorite graphics library/framework?  

8 members have voted

  1. 1. favorite graphics library/framework?

    • SDL
    • SFML
      0
    • Raylib
      0
    • OpenGL
    • DirectX
      0
    • Vulkan
      0
    • BGFX
      0
    • OpenTK
      0
    • PyGame
      0
    • Cocos2D
      0
    • Other(there's like a billion of them I can't write them all down)


Recommended Posts

Quarantine is boring and graphs make my brain go yes so if you use graphics in your program feel free to answer

Share this post


Link to post

I've worked quite a bit with OpenGL 1.x around 2000-2009, both as a hobby and professionaly. When I started the Catacomb source port, I picked OpenGL primarily because I was already familiair with it. An added advantage is that it can potentially run on a wide range of older hardware, and I like toying with 3D graphics on older hardware.

Share this post


Link to post

GLFW may be the best OpenGL framework to work with in C++. It's multi-platform, it creates windows for you and it handles the keyboard/mouse/joystick/gamepad input. It supports events like drag-and-drop into your window.

 

LWJGL is a very good wrapper for this library for Java. LWJGL adds OpenAL, so you can do good audio for whatever your are developing easily.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×