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Straal99

How do I make Doomguy spawn with no guns?

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Hello people, I am doing my first map ever and I was wondering how could I make Doomguy start with 0 guns, just his bare fists. Anyone can help? I am using GZDoomBuilder. Thank you!

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Make a DECORATE lump in the .wad file and define a Player actor:

actor NewPlayer : DoomPlayer { Player.StartItem "Fist" }
When you inherit an actor from existing Player, the Player.StartItem property isn't carried over. This also means you have to give him the Fist weapon again.
Then make a MAPINFO lump and insert the following:

GameInfo { PlayerClasses = "NewPlayer" }
This makes sure you start without guns.

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2 hours ago, Kut said:

Make a DECORATE lump in the .wad file and define a Player actor:

actor NewPlayer : DoomPlayer { Player.StartItem "Fist" }
When you inherit an actor from existing Player, the Player.StartItem property isn't carried over. This also means you have to give him the Fist weapon again.
Then make a MAPINFO lump and insert the following:

GameInfo { PlayerClasses = "NewPlayer" }
This makes sure you start without guns.

Thank you!!

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