Straal99 Posted April 6, 2020 Hello people, I am doing my first map ever and I was wondering how could I make Doomguy start with 0 guns, just his bare fists. Anyone can help? I am using GZDoomBuilder. Thank you! 1 Share this post Link to post
1 Kut Posted April 6, 2020 Make a DECORATE lump in the .wad file and define a Player actor: actor NewPlayer : DoomPlayer { Player.StartItem "Fist" } When you inherit an actor from existing Player, the Player.StartItem property isn't carried over. This also means you have to give him the Fist weapon again. Then make a MAPINFO lump and insert the following: GameInfo { PlayerClasses = "NewPlayer" } This makes sure you start without guns. 0 Share this post Link to post
0 Straal99 Posted April 6, 2020 2 hours ago, Kut said: Make a DECORATE lump in the .wad file and define a Player actor: actor NewPlayer : DoomPlayer { Player.StartItem "Fist" } When you inherit an actor from existing Player, the Player.StartItem property isn't carried over. This also means you have to give him the Fist weapon again. Then make a MAPINFO lump and insert the following: GameInfo { PlayerClasses = "NewPlayer" } This makes sure you start without guns. Thank you!! 0 Share this post Link to post
Hello people, I am doing my first map ever and I was wondering how could I make Doomguy start with 0 guns, just his bare fists. Anyone can help? I am using GZDoomBuilder. Thank you!
Share this post
Link to post