Dweller Dark Posted April 7, 2020 I recently switched from using Zandronum to using GZDoom because GZ can run both Project Brutality AND Sigil, but I notice the floor seems to be closer when I look at it compared to looking straight ahead? I'm not sure what it is exactly, or if that's just how floors look in GZ. 0 Share this post Link to post
Doomkid Posted April 8, 2020 Are you running in OpenGL? Software mode can't handle "true freelook" so there is extreme distortion when you look up or down. Make sure OGL is enaled and see if that fixes it. (With the proper settings, Zand and GZDoom can look identical) 4 Share this post Link to post
Dweller Dark Posted April 8, 2020 1 hour ago, Doomkid said: Are you running in OpenGL? Software mode can't handle "true freelook" so there is extreme distortion when you look up or down. Make sure OGL is enaled and see if that fixes it. (With the proper settings, Zand and GZDoom can look identical) I believe so, but I recently upgraded to GZDoom 4.3.3 and switched from OpenGL to Vulkan. And that pretty much got rid of the problem, though I kinda had to mix and match visual settings so it looked the way I wanted. 1 Share this post Link to post