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Tool for identifying TFE/Medusa in Vanilla levels

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Hi all! I'm not sure if this is useful for anyone else, but I've written a quick little Python script that scans a WAD's linedefs and attempts to find potential sources for Tutti-Frutti, and Medusa effects. These two types of errors are the most common fixable errors I've ran into in trying to verify if a map works in the 2019 re-releases, with the hopes that some light automation now will save me a bunch of time later on. Hopefully, if you're making vanilla levels, it may help you too!


The code is rather simple, but at the moment it definitely has some false positives. There may also be some false negatives, since I don't have a ton of experience with map editing.



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Very interesting. Great job Sponge! Hope to hear more in the future!

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