I have added a few custom enemies to GZDoom using decorate scripting, and I have a sprite edit I made of Strife's Inquisitor which I would like to add. ZDoom has a decorate script for it here: https://zdoom.org/wiki/Classes:Inquisitor
However when I brute force copy paste it into my decorate script and run it with a Doom 2 iwad in GZDoom the "action native" lines give errors. Maybe seems like those "action native" may require Strife? If so, then for Doom, will I need to reconstruct those actions myself?
I have added a few custom enemies to GZDoom using decorate scripting, and I have a sprite edit I made of Strife's Inquisitor which I would like to add. ZDoom has a decorate script for it here: https://zdoom.org/wiki/Classes:Inquisitor
However when I brute force copy paste it into my decorate script and run it with a Doom 2 iwad in GZDoom the "action native" lines give errors. Maybe seems like those "action native" may require Strife? If so, then for Doom, will I need to reconstruct those actions myself?
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