Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
The Bug

HELP custom projectile not aiming up or down with freelook or autoaim

Recommended Posts

ACTOR DARG
{
  Radius 2
  Height 2
  Speed 1000
  Damage 10
  Projectile
  +RANDOMIZE
  +NoExtremeDeath
  +BLOODSPLATTER
  Decal Bulletchip
  States
  {
  Spawn:
    DARG A 1 Bright
    Loop
  Death:
    DARG B 8 Bright
    DARG C 6 Bright
    DARG D 4 Bright
    Stop
  }
}

 

 

 

This is my DECORATE code of my projetile it doesent aim up or down

 

 

  ACTOR NerfGun : Pistol 1111
  {
     Weapon.SelectionOrder 1900
     Inventory.PickupSound "misc/pistol"
     Weapon.AmmoGive 4
     Weapon.AmmoType "Clip"
     Weapon.AmmoUse 1
     Weapon.SlotNumber 2
     AttackSound "weapons/pistol" 
     States
     {
     Spawn:
        NERG A -1
        Stop
     Ready:
        NERG A 1 A_WeaponReady
        Loop 
     Deselect:
        NERG A 1 A_Lower
        Loop 
     Select:
        NERG A 1 A_Raise
        Loop 
     Fire:
        NERG A 3
        NERG A 4 A_FireProjectile("DARG")
        NERG A 9 A_PlaySound("weapons/pistol", CHAN_WEAPON)
        NERG B 9
        NERG C 9
        NERG D 9
        NERG E 9
        NERG F 9 A_OpenShotgun2
        NERG G 9
        NERG H 8 A_LoadShotgun2
        NERG A 9 A_ReFire
        Goto Ready
        NERG B 9
        NERG A 9
        Goto Deselect
        Stop
     }
  }

 

And this is the code for the weapon

Can you guys help ?

Share this post


Link to post
Posted (edited)
1 hour ago, The Bug said:

 

Basicly i cant hit enemies that are higher than me with my custom projectiles

Even if i shoot up with freelook it will hit the enemies in front of me

Share this post


Link to post

Speed 1000 is far beyond what the engine can safely use. You're supposed to use FastProjectile for missiles with a speed greater than 60 -- and when you reach speeds of more than, say, 300 I think even fast projectiles will start to fail. You should just use hitscans if such a ludicrous speed is desired.

 

As a reminder, vanilla Doom projectile speeds are:

10: imp fireball, cacodemon fireball, revenant missile, icon of sin spawn cube

15: baron/knight fireball

20: rocket, mancubus fireball, also imp/cacodemon/baron/knight projectiles in Nightmare! mode

25: plasma, arachnotron plasma

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×