Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Brock

How do i add custom sound? (GZDOOM udmf format)

Recommended Posts

Depends on what the purpose of the sound is.

 

If it's for a weapon, map format is irrelevant. You need only place the sound file in your WAD and give it a logical name in SNDINFO and supply that name to the DECORATE actor.

 

If it's meant to be as an ambient sound or a sound played in a map, that's when being in UDMF matters. You can use ACS to play any sound in the WAD or set it up as an ambient sound in SNDINFO and use the AmbientSound things.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×