Nevander Posted April 14, 2020 Depends on what the purpose of the sound is. If it's for a weapon, map format is irrelevant. You need only place the sound file in your WAD and give it a logical name in SNDINFO and supply that name to the DECORATE actor. If it's meant to be as an ambient sound or a sound played in a map, that's when being in UDMF matters. You can use ACS to play any sound in the WAD or set it up as an ambient sound in SNDINFO and use the AmbientSound things. 0 Share this post Link to post