Egg Boy Posted April 14, 2020 (edited) Over Easy is a 2 map excursion I mapped around the time I made Eggs n' Grits. It contains two midis: Westopolis by Viscra Maelstrom, and Massacre Machine by Lippeth (map01 and map02 respectively). Difficulties ARE implemented. Both maps were made within a day on separate days. Please enjoy, and let me know what you think :) Downloadddd Screenshats: Spoiler 22 Share this post Link to post
doomfighter667112349 Posted April 14, 2020 wow looks awesome good job i love the layout 2 Share this post Link to post
⇛Marnetmar⇛ Posted April 14, 2020 Looks cool, I'll have to give this a shot later today! 1 Share this post Link to post
IvanDobrovski Posted April 14, 2020 I played the maps. The first map was aesthetically pleasing and the encounters were quite good. My only real gripe on this one is the vile at the end which seemed rather inconsequential. For the second map, the premise is quite good with the Cyberdemon. I found that killing it early had no real repercussions when I got to the end as there were piles of rocket ammo. I think if you got rid of all the rockets it'd have some sort of effect on the player, because I think that was the intention anyway, to let the cyber live to use him later. You can also SR50 into the cell ammo from the start, and the plasma rifle. Not sure if intended. 1 Share this post Link to post
joe-ilya Posted April 14, 2020 FDA below. Much better than your map for Going Nowhere Fast, the enemies pose as threats instead of filler and the usage of stock textures is fantastic. It's highly impressive for maps made in one day, you made so much with such little time and little enemies, MAP02 has killed me multiple times and MAP01 almost killed me a couple of times. I must admit that I was fooled by the title of the mapset. ovrezFDAjoe.zip 1 Share this post Link to post
SleepyVelvet Posted April 14, 2020 happy mapping. here's fdas for both maps (map02 is a DNF but i gave a good run) noisy_OVREZ.zip 1 Share this post Link to post
Spie812 Posted April 14, 2020 (edited) Jumping onto the FDA train Map01 -skipsec 280 for successful attempt An all around solid level. Good use of stock textures, good architecture, a nice looped layout, and good enemy placement. It took me a couple tries to get going due to some unlucky damage rolls, and one revenant refused to die to my chaingun, but it was an all around a good romp. Map02 -skipsec 135 for successful attempt I'm seriously impressed by this. It's got a better layout, genuinely great texture usage, some neat setpieces, and some good challenge to top it off. Definitely better than the first level, though I think both are great. Oh, and Map02 has a HOM on linedef 1263. ovrezfdas.zip Edited April 15, 2020 by Spie812 1 Share this post Link to post
Egg Boy Posted April 15, 2020 Thank you guys so much for all your feedback! I've updated the file but only with a two small fixes, I'm not really interested in updating this WAD since they're speed-maps. But I have made the following changes to map02 -HOM at linedef 1263 has been fixed. -Platforms with plasma rounds on them have been raised to prevent early access. 1 Share this post Link to post
Juza Posted April 16, 2020 (edited) Two UV FDA demos, for pistol start. I got two ghost monsters in MAP02, a Spectre and a Revenant. I recommend making it so that the door that caused this doesn't close after picking up the key. OVREZ.zip Died in MAP02 with 72/80 monsters killed; tried to get the Hell Knights at the end to infight with the Cyber, but I hadn't seen nor heard the Spectres behind them with all the rockets and Hell Knight grunts going on, so one took a big bite out of me... Crispy Doom's Spectres really are annoying... Edit: Oops, forgot to put my thoughts on the levels here: Pretty, sweet and short levels, impressive for speedmaps. I like the arena-like layout and the symmetry, and the overall gameplay was fun and minimalistic. 2 Share this post Link to post