ViolentBeetle Posted April 20, 2020 (edited) @Clippy Oh. I was so pre-occupied with punishing players who would just run through the enemies that I didn't think of anything to hint that Spoiler you need to go back to the black building after going through fake exit. I have slightly modified the map to add an arch-vile to help player notice the exit and moved a room around a bit to make sure arch-vile would fit. I'm not deleting old map for posterity. B3_wr_02.rar Edited April 20, 2020 by ViolentBeetle 1 Share this post Link to post
Steve88 Posted April 20, 2020 (edited) UPDATED 4/21 - Difficulties Added, other balancing, texture alignments Well here's the map i whipped up. I guess its a speedmap in a sense it was done in 3 days, there is probably around 18 hrs of work into this map. I have yet to finish testing it for balance but it should be complete-able. I am sure it's full of bugs, and other issues so any feedback will be greatly appreciated. I occasionally get a weird render issues in GZdoom, where a section of the floor can be seen through, it only appears sometimes. Title: Valley of the Damned Difficulty levels: yes Port: UDMF Compatible, tested in GZdoom Music: Darkness Calls - James Paddock Additional Textures: Patchtex Multiplayer: Co-Op Starts added, lock-ins should be co-op compatible Jumping is allowed, though it "should" be do-able without Zip Below includes Map and Textures Required ValleyofTheDamned1.21.zip Screenshot below, sorry i am not certain how to set it to be hidden. Edited April 27, 2020 by Steve88 4 Share this post Link to post
Walter confetti Posted April 20, 2020 I've made a very short map, but nothing is completed so far... Maybe this noon / evening? Otherwise, I'll finish it standalone. 1 Share this post Link to post
Steve88 Posted April 20, 2020 @Walter confetti no worries just send it to me when you can. I won't have time to compile the wad for a few days so just upload it when you can 0 Share this post Link to post
Clippy Posted April 20, 2020 Quite the map bro. Too much for me to handle but I think would be great for co op 1 Share this post Link to post
Steve88 Posted April 20, 2020 (edited) @Clippy I enjoyed the play through. I'm sorry it was bit overwhelming haha. I think it would be good in co-op or for those people that like hard wads. I'll need to implement difficulty levels :P Thanks for the feedback as far as finding missing textures i have not had enough time to fully play test it myself. 1 Share this post Link to post
Walter confetti Posted April 21, 2020 Here's the wad, finally! uuuu.zip Title: tsu-ba-sa Port: Eternity Engine Build time: 1 hour and half diluted in 4 days. Damn. Music: ONEDOWN by yakfak Sky by Eradrop My first map for eternity engine! Wee! 1 Share this post Link to post
Steve88 Posted April 21, 2020 @Walter confetti eternity engine, I'll have to download and try it out! 0 Share this post Link to post
Steve88 Posted April 22, 2020 @Walter confetti I'm having a little bit of trouble with the sky working? Is there anything special i need to do with to work with the engine? 0 Share this post Link to post
Walter confetti Posted April 22, 2020 Nothing, I guess... To me works properly, what happen to you with the sky? I'm using eternity engine 4.0.0 and everything works good. BTW, the map can work with other engines too (tried with gzdoom 3.7.2, I suggest you to play only with zdoom derivative ports), it works fine but skip few lines that aren't important to the gameplay (some slopes and a wind effect in the outdoor section). 1 Share this post Link to post
Steve88 Posted April 23, 2020 I think i am going to start putting the levels together into a single wad this weekend, so if anyone plans on any more updates please get them in :) 0 Share this post Link to post
Steve88 Posted April 23, 2020 @Walter confetti Did a play through of your map, noticed 1 missing texture, other than that its pretty solid! 1 Share this post Link to post
ViolentBeetle Posted April 23, 2020 You seem to have skipped mine map btw. Or are you just putting it off? 0 Share this post Link to post
Steve88 Posted April 23, 2020 @ViolentBeetle I am sorry VB :( I recorded it earlier this week, but i forgot to upload it XD Had a lot of fun playing through it. 0 Share this post Link to post
ViolentBeetle Posted April 23, 2020 Oh, you missed the version with arch-vile being hidden in the true exit room as well. But not much of a problem. I was considering various possible ways to improve it but haven't quite thought of anything beside that. 1 Share this post Link to post
Clippy Posted April 23, 2020 Thanks again for making this thread. You inspired me to map again I have been busy with a new project. Will make a thread on it later 1 Share this post Link to post
ViolentBeetle Posted April 25, 2020 I have made a final update to stop Hell Knights sprites from clipping through the ceiling. B3_wr_03.rar 1 Share this post Link to post
Walter confetti Posted April 25, 2020 Fixed version of my map: uuuu.zip 0 Share this post Link to post
Steve88 Posted April 25, 2020 Post to let everyone know a compiled version of the wad is up in the original post, if you notice any errors please let me know :) 0 Share this post Link to post
Philnemba Posted May 21, 2020 Any plans to upload this to Idgames by any chance? 0 Share this post Link to post
Walter confetti Posted May 21, 2020 Title is spelled wrong, is tsu-ba-sa not tsu-sa-ba 1 Share this post Link to post
BluePineapple72 Posted June 22, 2020 Here’s part 1. I play the first three levels by @Walter confetti @Clippy and @Philnemba 3 Share this post Link to post
BluePineapple72 Posted July 11, 2020 Here I play Map04 "Baal's Botique of Bowels" by @ViolentBeetle and Map05 - "Tribulation" by: @Obsidian Two more fun and solid maps! Triubulation was very fun but fair warning to Obsidian however, I spend half of this video trying to get the bosses to infight, and subsequently end up dying a lot. Your fake exit also fooled me and I spend a good chunk of time lost not realizing I got fooled. Cheers to you on the good trick ;) 2 Share this post Link to post
ViolentBeetle Posted July 11, 2020 Oh god I messed up exit room and didn't notice. 0 Share this post Link to post
Zolgia108 Posted July 13, 2020 hey @Clippy just wanted to tell you that i hate you, but not too much 2 Share this post Link to post